UFC Fight Night: Gamrot vs Salkilld · Lightweight · 5 rounds
Opening locked Aug 19, 2026 · Quillan Salkilld 67% · Decision · Distance · scored hit (Quillan Salkilld / Submission)

PolandMateusz Gamrot
“Gamer”
Unranked · 26-5 · wrestler · Southpaw · 35 · IQ C+ 67
American Top Team · Poland
Mateusz Gamrot
32.8%
Quillan Salkilld
67.2%
Model win probability · confidence 62%
No market posted yet.
Why the model leans this way
Quillan Salkilld is the model side at 67.2% because the largest live edges sit where this fight is likely to be fought. Wrestler vs wrestler. Expect a grinding, decision-heavy fight. Open-stance look favors the southpaw / switch side slightly. Punching agility is the clearest separator: Salkilld 71 (B) vs Gamrot 51 (C). Hand speed / output lean Salkilld (4.7 SLpM at 61%).
Punching agility
SalkilldSalkilld 71 (B) vs Gamrot 51 (C). Hand speed / output lean Salkilld (4.7 SLpM at 61%).
Ground game
SalkilldSalkilld 83 (B+) vs Gamrot 71 (B). Salkilld brings 6.9 TD/15 and 5 sub wins into Gamrot's 65% takedown defense.
Takedown reaction
GamrotGamrot 50 (D) vs Salkilld 41 (D). When the shot comes, Gamrot stuffs it at 65% — Salkilld is at 58%.
Fight IQ
GamrotGamrot 67 (C+) vs Salkilld 62 (C+). Problem-solving and win-lane diversity sit with Gamrot (C+ vs C+).
Path · Gamrot
Gamrot has to stuff the first takedown (50 TD-reaction), keep this standing, and hunt a pocket that grades 67 on defense. Wrestling is the death lane.
Path · Salkilld
Salkilld has to wrestle early, chain the second shot, and make Gamrot defend the neck instead of throwing. That is the percentage path.
Respect the wrestle-up: Salkilld's hips are the live vulnerability and Gamrot has the ground grade to hunt them.
Style and location. Clinches and chain wrestling. Minutes accumulate on the mat more than in space. Salkilld is built as: Chain-wrestling grappler — suspect hips against the shot. Gamrot is built as: Hybrid who can change levels — suspect hips against the shot, southpaw. Fight IQ delta is -5 toward Gamrot — that is composure, win-lane diversity, and whether they solve a second problem when the first look dies.
The edges that move the number. Punching agility: Salkilld 71 (B) vs Gamrot 51 (C). Hand speed / output lean Salkilld (4.7 SLpM at 61%). Ground game: Salkilld 83 (B+) vs Gamrot 71 (B). Salkilld brings 6.9 TD/15 and 5 sub wins into Gamrot's 65% takedown defense. Takedown reaction: Gamrot 50 (D) vs Salkilld 41 (D). When the shot comes, Gamrot stuffs it at 65% — Salkilld is at 58%.
The finish path leans strikes (30% KO/TKO vs 27% submission). One clean read in the pocket can flip a close card. Respect the wrestle-up: Salkilld's hips are the live vulnerability and Gamrot has the ground grade to hunt them. These trait marks are derived from FightMetric rates, career method shares, and loaded bout rows — reaction time and agility are proxies, not stopwatch numbers. The model folds the same scores into win probability, so a hole on this card is a hole in the percentage.
Fight IQ, ground game, defense, counter punching, reaction, agility, and takedown reaction — scored from tape and folded into the win number above.
Clinches and chain wrestling. Minutes accumulate on the mat more than in space.
R1
25%
R2
15%
R3
11%
R4
2%
R5
2%
Dist
44%
Most likely: Distance. Expected 15 minutes.
Wrestler vs wrestler. Expect a grinding, decision-heavy fight. Open-stance look favors the southpaw / switch side slightly.
Striking differential
-0.36 vs 1.79 SLpM−SApM (recency / opp. adjusted)
Damage ratio
0.90 vs 1.61 landed/absorbed
Output (SLpM)
3.14 vs 4.73
Ground game (tape)
71 vs 83
Punching agility
Output × accuracy × age curve
Takedown reaction
65% vs 58% hips on the shot
Reach / length
70.5" vs 75.0"
Fight IQ
C+ 67 vs C+ 62 — composure, win-lane diversity, adjustments
Grappling composite
TD avg × acc × def + control + submission threat (adj.)
Striking defense
62% vs 59%
Age-adjusted curve
35 vs 26
Pocket defense (tape)
C+ vs C+
Recency form
Opp.-adjusted last 0/0 UFC rows
Timing & reaction
Defense + absorb + knockdown timing proxy
Counter punching
52 vs 54
Durability
0 vs 0 KO losses
Striking efficiency
59% vs 61%
Cardio proxy
Output sustainability + distance rate
Takedown mismatch
TD def 65% vs 58%
Style interaction
Wrestler vs wrestler. Expect a grinding, decision-heavy fight. Open-stance look favors the southpaw / switch side slightly.
Strength of schedule
Opp. quality 50 vs 50
Layoff / rust
Time since last fight
Championship / 5-round
Five-round experience matters
No recent UFC tape in the book.
No recent UFC tape in the book.
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