Ground game
71 BCompetent offensive grappling — enough volume and threat to change where the fight is scored.
- 5.08 takedowns / 15 at 38% accuracy
- 0.38 submission attempts / 15 · 6 career sub wins
Lightweight
“Gamer”
26-5
SLpM
3.14
SApM
3.50
Str Acc
59%
Str Def
62%
TD Avg
5.08
TD Acc
38%
TD Def
65%
Sub Avg
0.38
Hybrid who can change levels — suspect hips against the shot, southpaw
Fight IQ
Thin sample — 0 loaded UFC rows, 31 career fights for Mateusz Gamrot. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Takedown reaction
A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Mateusz Gamrot “Gamer” is a 35-year-old Southpaw lightweight out of Poland, camped at American Top Team. The tape read: hybrid who can change levels — suspect hips against the shot, southpaw. Career mark 26-5-0 — 0 by KO/TKO, 6 by submission, 20 by decision. Fight IQ grades C+ (67).
What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game B on 5.08 TD/15 and 0.38 sub attempts. Striking defense C+ at 62% / 3.50 SApM. Counter punching C; punching agility C (output × accuracy × age curve). Takedown reaction D on 65% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Takedown reaction is the soft spot (50, D). A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Gamrot yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Competent offensive grappling — enough volume and threat to change where the fight is scored.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||