UFC Fight Night: Du Plessis vs. Usman · Lightweight · 3 rounds
Opening locked Aug 19, 2026 · Chase Hooper 74% · Submission · Round 1 · scored hit (Chase Hooper / Submission)

USAChase Hooper
“The Dream”
Unranked · 17-5-1 · grappler · Southpaw · 26 · IQ C+ 66
Combat Sport and Fitness · USA
Chase Hooper
73.9%
Mitch Ramirez
26.1%
Model win probability · confidence 70%
No market posted yet.
Why the model leans this way
Chase Hooper is the model side at 73.9% because the largest live edges sit where this fight is likely to be fought. Grappler historical edge: Hooper (ground 69) into Ramirez (TD reaction 60). Open-stance look favors the southpaw / switch side slightly. Ground game is the clearest separator: Hooper 69 (B) vs Ramirez 26 (D). Hooper brings 2.4 TD/15 and 9 sub wins into Ramirez's 83% takedown defense.
Ground game
HooperHooper 69 (B) vs Ramirez 26 (D). Hooper brings 2.4 TD/15 and 9 sub wins into Ramirez's 83% takedown defense.
Punching agility
HooperHooper 63 (C+) vs Ramirez 46 (D). Hand speed / output lean Hooper (4.5 SLpM at 59%).
Durability
RamirezRamirez 85 (A) vs Hooper 77 (B+). Ramirez has been finished by strikes 0 times; Hooper 0.
Fight IQ
HooperHooper 66 (C+) vs Ramirez 58 (C). Problem-solving and win-lane diversity sit with Hooper (C+ vs C).
Path · Hooper
Hooper has to wrestle early, chain the second shot, and make Ramirez defend the neck instead of throwing. That is the percentage path.
Path · Ramirez
Ramirez has to stuff the first takedown (60 TD-reaction), keep this standing, and hunt a pocket that grades 67 on defense. Wrestling is the death lane.
This is a firm lean, not a lock. The upset script is Ramirez attacking counter punching with durability.
Style and location. Wrestling entries, fence control, and mat time should decide the scorecards — or the finish. Hooper is built as: Submission hunter — southpaw. Ramirez is built as: Pocket striker. Fight IQ delta is +8 toward Hooper — that is composure, win-lane diversity, and whether they solve a second problem when the first look dies.
The edges that move the number. Ground game: Hooper 69 (B) vs Ramirez 26 (D). Hooper brings 2.4 TD/15 and 9 sub wins into Ramirez's 83% takedown defense. Punching agility: Hooper 63 (C+) vs Ramirez 46 (D). Hand speed / output lean Hooper (4.5 SLpM at 59%). Durability: Ramirez 85 (A) vs Hooper 77 (B+). Ramirez has been finished by strikes 0 times; Hooper 0.
The finish path leans the mat (46% submission). Once a takedown sticks, the neck becomes the whole fight. This is a firm lean, not a lock. The upset script is Ramirez attacking counter punching with durability. These trait marks are derived from FightMetric rates, career method shares, and loaded bout rows — reaction time and agility are proxies, not stopwatch numbers. The model folds the same scores into win probability, so a hole on this card is a hole in the percentage.
Fight IQ, ground game, defense, counter punching, reaction, agility, and takedown reaction — scored from tape and folded into the win number above.
Wrestling entries, fence control, and mat time should decide the scorecards — or the finish.
R1
30%
R2
21%
R3
24%
Dist
25%
Most likely: Round 1. Expected 9 minutes.
Grappler historical edge: Hooper (ground 69) into Ramirez (TD reaction 60). Open-stance look favors the southpaw / switch side slightly.
Ground game (tape)
69 vs 26
Striking differential
1.48 vs 0.14 SLpM−SApM (recency / opp. adjusted)
Grappling composite
TD avg × acc × def + control + submission threat (adj.)
Damage ratio
1.49 vs 1.04 landed/absorbed
Fight IQ
C+ 66 vs C 58 — composure, win-lane diversity, adjustments
Striking efficiency
59% vs 49%
Punching agility
Output × accuracy × age curve
Output (SLpM)
4.50 vs 3.51
Reach / length
74.0" vs 70.5"
Counter punching
49 vs 41
Style interaction
Grappler historical edge: Hooper (ground 69) into Ramirez (TD reaction 60). Open-stance look favors the southpaw / switch side slightly.
Takedown reaction
75% vs 83% hips on the shot
Durability
0 vs 0 KO losses
Age-adjusted curve
26 vs 33
Striking defense
59% vs 61%
Recency form
Opp.-adjusted last 0/0 UFC rows
Pocket defense (tape)
C+ vs C+
Takedown mismatch
TD def 75% vs 83%
Timing & reaction
Defense + absorb + knockdown timing proxy
Cardio proxy
Output sustainability + distance rate
Strength of schedule
Opp. quality 50 vs 50
Layoff / rust
Time since last fight
Championship / 5-round
Three-round fight
No recent UFC tape in the book.
No recent UFC tape in the book.
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