Lightweight

Chase Hooper

The Dream

17-5-1

Age
26
Height
6'1"
Reach
6'2"
Stance
Southpaw
Camp
Combat Sport and Fitness
Out of
USA
Style
grappler
Fight IQ
C+ · 66
Finish rate
53%
Win rate
77%

Career methods

KO/TKO
0
Sub
9
Dec
8

FightMetric

SLpM

4.50

SApM

3.02

Str Acc

59%

Str Def

59%

TD Avg

2.43

TD Acc

32%

TD Def

75%

Sub Avg

2.08

Tape read

Submission hunter — southpaw

Fight IQ

66C+

Thin sample — 0 loaded UFC rows, 23 career fights for Chase Hooper. Reaction and agility are wider intervals.

IQ

C+

Ground

B

Defense

C+

Counter

D

Reaction

proxy

C+

Agility

proxy

C+

TD react

C+

Chin

B+

What they do well

  • Durability

    Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.

Where they leak

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

Scouting report

Chase Hooper “The Dream” is a 26-year-old Southpaw lightweight out of USA, camped at Combat Sport and Fitness. The tape read: submission hunter — southpaw. Career mark 17-5-1 — 0 by KO/TKO, 9 by submission, 8 by decision. Fight IQ grades C+ (66).

What works. Durability is the standout at 77 (B+). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game B on 2.43 TD/15 and 2.08 sub attempts. Striking defense C+ at 59% / 3.02 SApM. Counter punching D; punching agility C+ (output × accuracy × age curve). Takedown reaction C+ on 75% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Counter punching is the soft spot (49, D). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Hooper yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

69 B

Competent offensive grappling — enough volume and threat to change where the fight is scored.

  • 2.43 takedowns / 15 at 32% accuracy
  • 2.08 submission attempts / 15 · 9 career sub wins

Striking defense

67 C+

Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.

  • 59% striking defense · 3.02 SApM
  • 0 KO/TKO losses in 5 defeats

Counter punching

49 D

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 59% accuracy on 4.50 SLpM
  • 0.24 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

62 C+

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 59% · TD def 75% — the two read-and-react rates
  • 3.02 shots absorbed / min (lower = sees it earlier)

Punching agility

63 C+

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 4.50 SLpM at 59% — output with cleanliness
  • Throws without paying full retail: 3.02 SApM

Takedown reaction

65 C+

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 75% takedown defense — the live reaction to level changes
  • 0 submission losses (once the fight hits the mat)

Durability

77 B+

Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.

  • 0 times finished by strikes in 5 losses
  • 8 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.