Lightweight

Mitch Ramirez

8-4

Age
33
Height
5'11"
Reach
5'11"
Stance
Orthodox
Camp
Syndicate MMA
Out of
USA
Style
striker
Fight IQ
C · 58
Finish rate
25%
Win rate
67%

Career methods

KO/TKO
0
Sub
2
Dec
6

FightMetric

SLpM

3.51

SApM

3.37

Str Acc

49%

Str Def

61%

TD Avg

0.59

TD Acc

33%

TD Def

83%

Sub Avg

0.00

Tape read

Pocket striker

Fight IQ

58C

Thin sample — 0 loaded UFC rows, 12 career fights for Mitch Ramirez. Reaction and agility are wider intervals.

IQ

C

Ground

D

Defense

C+

Counter

D

Reaction

proxy

C+

Agility

proxy

D

TD react

C+

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

Where they leak

  • Ground game

    Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

Scouting report

Mitch Ramirez is a 33-year-old Orthodox lightweight out of USA, camped at Syndicate MMA. The tape read: pocket striker. Career mark 8-4-0 — 0 by KO/TKO, 2 by submission, 6 by decision. Fight IQ grades C (58).

What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.59 TD/15 and 0.00 sub attempts. Striking defense C+ at 61% / 3.37 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C+ on 83% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Ground game is the soft spot (26, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Ramirez yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

26 D

Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • 0.59 takedowns / 15 at 33% accuracy
  • 0.00 submission attempts / 15 · 2 career sub wins

Striking defense

64 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 61% striking defense · 3.37 SApM
  • 0 KO/TKO losses in 4 defeats

Counter punching

41 D

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 49% accuracy on 3.51 SLpM
  • 0.10 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

64 C+

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 61% · TD def 83% — the two read-and-react rates
  • 3.37 shots absorbed / min (lower = sees it earlier)

Punching agility

46 D

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 3.51 SLpM at 49% — output with cleanliness
  • Throws without paying full retail: 3.37 SApM

Takedown reaction

60 C+

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 83% takedown defense — the live reaction to level changes
  • 1 submission losses (once the fight hits the mat)

Durability

85 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 4 losses
  • 6 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.