UFC Fight Night: Bonfim vs. Brady · Welterweight · 3 rounds
Opening locked Oct 3, 2026 · Seokhyeon Ko 55% · Decision · Distance · waiting on the result

South KoreaSeokhyeon Ko
“The Korean Tyson”
Unranked · 13-3 · hybrid · Southpaw · 32 · IQ B 71
HAVAS Seoul · South Korea
Seokhyeon Ko
55.0%
Wellington Turman
45.0%
Model win probability · confidence 48%
No market posted yet.
Why the model leans this way
Seokhyeon Ko is the model side at 55.0% because the largest live edges sit where this fight is likely to be fought. Grappler historical edge: Ko (ground 63) into Turman (TD reaction 63). Open-stance look favors the southpaw / switch side slightly. Ground game is the clearest separator: Ko 63 (C+) vs Turman 46 (D). Ko brings 4.0 TD/15 and 0 sub wins into Turman's 79% takedown defense.
Ground game
KoKo 63 (C+) vs Turman 46 (D). Ko brings 4.0 TD/15 and 0 sub wins into Turman's 79% takedown defense.
Counter punching
KoKo 55 (C) vs Turman 48 (D). Ko's return is the live one (0.10 KD/15, 0 KOs) against Turman's entries.
Fight IQ
KoKo 71 (B) vs Turman 64 (C+). Problem-solving and win-lane diversity sit with Ko (B vs C+).
Durability
KoKo 85 (A) vs Turman 79 (B+). Ko has been finished by strikes 0 times; Turman 0.
Path · Ko
Ko has to wrestle early, chain the second shot, and make Turman defend the neck instead of throwing. That is the percentage path.
Path · Turman
Turman has to stuff the first takedown (63 TD-reaction), keep this standing, and hunt a pocket that grades 63 on defense. Wrestling is the death lane.
A one-score fight on the model. Any three-minute pocket explosion or a stuck takedown against the grain wipes a lot of this number.
Style and location. Wrestling entries, fence control, and mat time should decide the scorecards — or the finish. Ko is built as: Hybrid who can change levels — southpaw. Turman is built as: Pocket striker. Fight IQ delta is +7 toward Ko — that is composure, win-lane diversity, and whether they solve a second problem when the first look dies.
The edges that move the number. Ground game: Ko 63 (C+) vs Turman 46 (D). Ko brings 4.0 TD/15 and 0 sub wins into Turman's 79% takedown defense. Counter punching: Ko 55 (C) vs Turman 48 (D). Ko's return is the live one (0.10 KD/15, 0 KOs) against Turman's entries. Fight IQ: Ko 71 (B) vs Turman 64 (C+). Problem-solving and win-lane diversity sit with Ko (B vs C+).
The clock is live — decision is the modal ending (56%). Minutes and control matter more than a single shot. A one-score fight on the model. Any three-minute pocket explosion or a stuck takedown against the grain wipes a lot of this number. These trait marks are derived from FightMetric rates, career method shares, and loaded bout rows — reaction time and agility are proxies, not stopwatch numbers. The model folds the same scores into win probability, so a hole on this card is a hole in the percentage.
Fight IQ, ground game, defense, counter punching, reaction, agility, and takedown reaction — scored from tape and folded into the win number above.
Wrestling entries, fence control, and mat time should decide the scorecards — or the finish.
R1
17%
R2
12%
R3
14%
Dist
56%
Most likely: Distance. Expected 11.5 minutes.
Grappler historical edge: Ko (ground 63) into Turman (TD reaction 63). Open-stance look favors the southpaw / switch side slightly.
Ground game (tape)
63 vs 46
Striking differential
-0.91 vs -0.24 SLpM−SApM (recency / opp. adjusted)
Grappling composite
TD avg × acc × def + control + submission threat (adj.)
Striking efficiency
68% vs 58%
Fight IQ
B 71 vs C+ 64 — composure, win-lane diversity, adjustments
Damage ratio
0.75 vs 0.93 landed/absorbed
Counter punching
55 vs 48
Style interaction
Grappler historical edge: Ko (ground 63) into Turman (TD reaction 63). Open-stance look favors the southpaw / switch side slightly.
Output (SLpM)
2.73 vs 3.23
Recency form
Opp.-adjusted last 0/0 UFC rows
Durability
0 vs 0 KO losses
Timing & reaction
Defense + absorb + knockdown timing proxy
Reach / length
71.0" vs 72.0"
Striking defense
63% vs 62%
Takedown mismatch
TD def 69% vs 79%
Punching agility
Output × accuracy × age curve
Pocket defense (tape)
C+ vs C+
Age-adjusted curve
32 vs 30
Takedown reaction
69% vs 79% hips on the shot
Cardio proxy
Output sustainability + distance rate
Strength of schedule
Opp. quality 50 vs 50
Layoff / rust
Time since last fight
Championship / 5-round
Three-round fight
No recent UFC tape in the book.
No recent UFC tape in the book.
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