Welterweight

Seokhyeon Ko

The Korean Tyson

13-3

Age
32
Height
5'10"
Reach
5'11"
Stance
Southpaw
Camp
HAVAS Seoul
Out of
South Korea
Style
hybrid
Fight IQ
B · 71
Finish rate
0%
Win rate
81%

Career methods

KO/TKO
0
Sub
0
Dec
13

FightMetric

SLpM

2.73

SApM

3.64

Str Acc

68%

Str Def

63%

TD Avg

4.00

TD Acc

63%

TD Def

69%

Sub Avg

0.33

Tape read

Hybrid who can change levels — southpaw

Fight IQ

71B

Thin sample — 0 loaded UFC rows, 16 career fights for Seokhyeon Ko. Reaction and agility are wider intervals.

IQ

B

Ground

C+

Defense

C+

Counter

C

Reaction

proxy

C

Agility

proxy

C

TD react

C+

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

Where they leak

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

Scouting report

Seokhyeon Ko “The Korean Tyson” is a 32-year-old Southpaw welterweight out of South Korea, camped at HAVAS Seoul. The tape read: hybrid who can change levels — southpaw. Career mark 13-3-0 — 0 by KO/TKO, 0 by submission, 13 by decision. Fight IQ grades B (71).

What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game C+ on 4.00 TD/15 and 0.33 sub attempts. Striking defense C+ at 63% / 3.64 SApM. Counter punching C; punching agility C (output × accuracy × age curve). Takedown reaction C+ on 69% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Punching agility is the soft spot (54, C). Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Ko yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

63 C+

Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.

  • 4.00 takedowns / 15 at 63% accuracy
  • 0.33 submission attempts / 15 · 0 career sub wins

Striking defense

63 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 63% striking defense · 3.64 SApM
  • 0 KO/TKO losses in 3 defeats

Counter punching

55 C

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 68% accuracy on 2.73 SLpM
  • 0.10 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

58 C

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 63% · TD def 69% — the two read-and-react rates
  • 3.64 shots absorbed / min (lower = sees it earlier)

Punching agility

54 C

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 2.73 SLpM at 68% — output with cleanliness
  • Throws without paying full retail: 3.64 SApM

Takedown reaction

63 C+

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 69% takedown defense — the live reaction to level changes
  • 0 submission losses (once the fight hits the mat)

Durability

85 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 3 losses
  • 13 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.