UFC 334: Gane vs. Hokit · Lightweight · 3 rounds
Opening locked Sep 20, 2026 · Terrance McKinney 84% · Submission · Round 1 · waiting on the result
Jim Miller
15.5%
Terrance McKinney
84.5%
Model win probability · confidence 82%
No market posted yet.
Why the model leans this way
Terrance McKinney is the model side at 84.5% because the largest live edges sit where this fight is likely to be fought. Grappler historical edge: McKinney (ground 78) into Miller (TD reaction 62). Open-stance look favors the southpaw / switch side slightly. Punching agility is the clearest separator: McKinney 80 (B+) vs Miller 40 (D). Hand speed / output lean McKinney (6.5 SLpM at 59%).
Punching agility
McKinneyMcKinney 80 (B+) vs Miller 40 (D). Hand speed / output lean McKinney (6.5 SLpM at 59%).
Ground game
McKinneyMcKinney 78 (B+) vs Miller 63 (C+). McKinney brings 3.3 TD/15 and 9 sub wins into Miller's 79% takedown defense.
Striking defense
McKinneyMcKinney 73 (B) vs Miller 63 (C+). McKinney absorbs 2.31/min at 55% defense; Miller is a softer target at 3.58 SApM.
Takedown reaction
MillerMiller 62 (C+) vs McKinney 54 (C). When the shot comes, Miller stuffs it at 79% — McKinney is at 72%.
Path · Miller
Miller has to stuff the first takedown (62 TD-reaction), keep this standing, and hunt a pocket that grades 73 on defense. Wrestling is the death lane.
Path · McKinney
McKinney has to wrestle early, chain the second shot, and make Miller defend the neck instead of throwing. That is the percentage path.
This is a firm lean, not a lock. The upset script is Miller attacking counter punching with durability.
Style and location. Wrestling entries, fence control, and mat time should decide the scorecards — or the finish. McKinney is built as: Volume pressure striker — suspect hips against the shot. Miller is built as: Submission hunter — southpaw. Fight IQ delta is +1 toward McKinney — that is composure, win-lane diversity, and whether they solve a second problem when the first look dies.
The edges that move the number. Punching agility: McKinney 80 (B+) vs Miller 40 (D). Hand speed / output lean McKinney (6.5 SLpM at 59%). Ground game: McKinney 78 (B+) vs Miller 63 (C+). McKinney brings 3.3 TD/15 and 9 sub wins into Miller's 79% takedown defense. Striking defense: McKinney 73 (B) vs Miller 63 (C+). McKinney absorbs 2.31/min at 55% defense; Miller is a softer target at 3.58 SApM.
The finish path leans the mat (44% submission). Once a takedown sticks, the neck becomes the whole fight. This is a firm lean, not a lock. The upset script is Miller attacking counter punching with durability. These trait marks are derived from FightMetric rates, career method shares, and loaded bout rows — reaction time and agility are proxies, not stopwatch numbers. The model folds the same scores into win probability, so a hole on this card is a hole in the percentage.
Fight IQ, ground game, defense, counter punching, reaction, agility, and takedown reaction — scored from tape and folded into the win number above.
Wrestling entries, fence control, and mat time should decide the scorecards — or the finish.
R1
35%
R2
21%
R3
22%
Dist
21%
Most likely: Round 1. Expected 8.3 minutes.
Grappler historical edge: McKinney (ground 78) into Miller (TD reaction 62). Open-stance look favors the southpaw / switch side slightly.
Striking differential
-0.66 vs 4.22 SLpM−SApM (recency / opp. adjusted)
Damage ratio
0.82 vs 2.83 landed/absorbed
Output (SLpM)
2.92 vs 6.53
Punching agility
Output × accuracy × age curve
Ground game (tape)
63 vs 78
Striking defense
62% vs 55%
Striking efficiency
49% vs 59%
Grappling composite
TD avg × acc × def + control + submission threat (adj.)
Pocket defense (tape)
C+ vs B
Takedown reaction
79% vs 72% hips on the shot
Age-adjusted curve
43 vs 31
Reach / length
71.0" vs 73.5"
Style interaction
Grappler historical edge: McKinney (ground 78) into Miller (TD reaction 62). Open-stance look favors the southpaw / switch side slightly.
Timing & reaction
Defense + absorb + knockdown timing proxy
Cardio proxy
Output sustainability + distance rate
Fight IQ
C 58 vs C 59 — composure, win-lane diversity, adjustments
Durability
0 vs 0 KO losses
Takedown mismatch
TD def 79% vs 72%
Counter punching
43 vs 43
Recency form
Opp.-adjusted last 0/0 UFC rows
Strength of schedule
Opp. quality 50 vs 50
Layoff / rust
Time since last fight
Championship / 5-round
Three-round fight
No recent UFC tape in the book.
No recent UFC tape in the book.
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