Ground game
78 B+Competent offensive grappling — enough volume and threat to change where the fight is scored.
- 3.31 takedowns / 15 at 40% accuracy
- 2.07 submission attempts / 15 · 9 career sub wins
Lightweight
“T. Wrecks”
18-9
SLpM
6.53
SApM
2.31
Str Acc
59%
Str Def
55%
TD Avg
3.31
TD Acc
40%
TD Def
72%
Sub Avg
2.07
Volume pressure striker — suspect hips against the shot
Fight IQ
Thin sample — 0 loaded UFC rows, 27 career fights for Terrance McKinney. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Punching agility
Enough snap to score and to threaten. Not a blur, but the volume is organized.
Ground game
Competent offensive grappling — enough volume and threat to change where the fight is scored.
Durability
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
Counter punching
This is a first-strike, pressure profile more than a counter. Wins come from owning the center, not waiting.
Takedown reaction
A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around.
Terrance McKinney “T. Wrecks” is a 31-year-old Switch lightweight out of USA, camped at Fusion X-Cel. The tape read: volume pressure striker — suspect hips against the shot. Career mark 18-9-0 — 0 by KO/TKO, 9 by submission, 9 by decision. Fight IQ grades C (59).
What works. Punching agility is the standout at 80 (B+). Enough snap to score and to threaten. Not a blur, but the volume is organized. Ground game B+ on 3.31 TD/15 and 2.07 sub attempts. Striking defense B at 55% / 2.31 SApM. Counter punching D; punching agility B+ (output × accuracy × age curve). Takedown reaction C on 72% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Counter punching is the soft spot (43, D). This is a first-strike, pressure profile more than a counter. Wins come from owning the center, not waiting. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for McKinney yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Competent offensive grappling — enough volume and threat to change where the fight is scored.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
This is a first-strike, pressure profile more than a counter. Wins come from owning the center, not waiting.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Enough snap to score and to threaten. Not a blur, but the volume is organized.
A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||