UFC 334: Gane vs. Hokit · Lightweight · 3 rounds
Opening locked Sep 20, 2026 · Chris Duncan 60% · Decision · Distance · waiting on the result
Drew Dober
39.9%
Chris Duncan
60.1%
Model win probability · confidence 54%
No market posted yet.
Why the model leans this way
Chris Duncan is the model side at 60.1% because the largest live edges sit where this fight is likely to be fought. Grappler historical edge: Duncan (ground 56) into Dober (TD reaction 60). Open-stance look favors the southpaw / switch side slightly. Ground game is the clearest separator: Duncan 56 (C) vs Dober 22 (D). Duncan brings 2.9 TD/15 and 4 sub wins into Dober's 83% takedown defense.
Ground game
DuncanDuncan 56 (C) vs Dober 22 (D). Duncan brings 2.9 TD/15 and 4 sub wins into Dober's 83% takedown defense.
Counter punching
DoberDober 46 (D) vs Duncan 36 (D). Dober's return is the live one (0.75 KD/15, 0 KOs) against Duncan's entries.
Takedown reaction
DoberDober 60 (C) vs Duncan 51 (C). When the shot comes, Dober stuffs it at 83% — Duncan is at 73%.
Timing & reaction
DoberDober 65 (C+) vs Duncan 61 (C+). The reaction proxy — defense plus absorb plus knockdown timing — sits with Dober.
Path · Dober
Dober has to stuff the first takedown (60 TD-reaction), keep this standing, and hunt a pocket that grades 67 on defense. Wrestling is the death lane.
Path · Duncan
Duncan has to wrestle early, chain the second shot, and make Dober defend the neck instead of throwing. That is the percentage path.
A one-score fight on the model. Any three-minute pocket explosion or a stuck takedown against the grain wipes a lot of this number.
Style and location. Wrestling entries, fence control, and mat time should decide the scorecards — or the finish. Duncan is built as: Pocket striker — suspect hips against the shot. Dober is built as: Pocket striker — southpaw. Fight IQ delta is +1 toward Duncan — that is composure, win-lane diversity, and whether they solve a second problem when the first look dies.
The edges that move the number. Ground game: Duncan 56 (C) vs Dober 22 (D). Duncan brings 2.9 TD/15 and 4 sub wins into Dober's 83% takedown defense. Counter punching: Dober 46 (D) vs Duncan 36 (D). Dober's return is the live one (0.75 KD/15, 0 KOs) against Duncan's entries. Takedown reaction: Dober 60 (C) vs Duncan 51 (C). When the shot comes, Dober stuffs it at 83% — Duncan is at 73%.
The finish path leans the mat (31% submission). Once a takedown sticks, the neck becomes the whole fight. A one-score fight on the model. Any three-minute pocket explosion or a stuck takedown against the grain wipes a lot of this number. These trait marks are derived from FightMetric rates, career method shares, and loaded bout rows — reaction time and agility are proxies, not stopwatch numbers. The model folds the same scores into win probability, so a hole on this card is a hole in the percentage.
Fight IQ, ground game, defense, counter punching, reaction, agility, and takedown reaction — scored from tape and folded into the win number above.
Wrestling entries, fence control, and mat time should decide the scorecards — or the finish.
R1
25%
R2
15%
R3
15%
Dist
45%
Most likely: Distance. Expected 10.3 minutes.
Grappler historical edge: Duncan (ground 56) into Dober (TD reaction 60). Open-stance look favors the southpaw / switch side slightly.
Ground game (tape)
22 vs 56
Grappling composite
TD avg × acc × def + control + submission threat (adj.)
Striking differential
1.45 vs 1.92 SLpM−SApM (recency / opp. adjusted)
Takedown reaction
83% vs 73% hips on the shot
Counter punching
46 vs 36
Damage ratio
1.48 vs 1.66 landed/absorbed
Recency form
Opp.-adjusted last 0/0 UFC rows
Style interaction
Grappler historical edge: Duncan (ground 56) into Dober (TD reaction 60). Open-stance look favors the southpaw / switch side slightly.
Age-adjusted curve
37 vs 33
Output (SLpM)
4.48 vs 4.83
Timing & reaction
Defense + absorb + knockdown timing proxy
Striking efficiency
46% vs 48%
Reach / length
70.0" vs 71.0"
Fight IQ
C 57 vs C 59 — composure, win-lane diversity, adjustments
Takedown mismatch
TD def 83% vs 73%
Striking defense
59% vs 58%
Pocket defense (tape)
C+ vs C+
Punching agility
Output × accuracy × age curve
Cardio proxy
Output sustainability + distance rate
Durability
0 vs 0 KO losses
Strength of schedule
Opp. quality 50 vs 50
Layoff / rust
Time since last fight
Championship / 5-round
Three-round fight
No recent UFC tape in the book.
No recent UFC tape in the book.
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