Featherweight

Keiichiro Nakamura

8-1

Age
37
Height
5'10"
Reach
5'10"
Stance
Southpaw
Camp
Ex-Fight
Out of
Japan
Style
striker
Fight IQ
D · 44
Finish rate
0%
Win rate
89%

Career methods

KO/TKO
0
Sub
0
Dec
8

FightMetric

SLpM

4.48

SApM

3.03

Str Acc

42%

Str Def

59%

TD Avg

0.00

TD Acc

0%

TD Def

85%

Sub Avg

0.00

Tape read

Pocket striker — southpaw

Fight IQ

44D

Thin sample — 0 loaded UFC rows, 9 career fights for Keiichiro Nakamura. Reaction and agility are wider intervals.

IQ

D

Ground

D

Defense

C+

Counter

D

Reaction

proxy

C+

Agility

proxy

C

TD react

C

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

Where they leak

  • Ground game

    Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

  • Fight IQ

    Predictable under stress. When the first look fails, the tape shows the same entry again.

Scouting report

Keiichiro Nakamura is a 37-year-old Southpaw featherweight out of Japan, camped at Ex-Fight. The tape read: pocket striker — southpaw. Career mark 8-1-0 — 0 by KO/TKO, 0 by submission, 8 by decision. Fight IQ grades D (44).

What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.00 TD/15 and 0.00 sub attempts. Striking defense C+ at 59% / 3.03 SApM. Counter punching D; punching agility C (output × accuracy × age curve). Takedown reaction C on 85% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Ground game is the soft spot (12, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Nakamura yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

12 D

Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • 0.00 takedowns / 15 at 0% accuracy
  • 0.00 submission attempts / 15 · 0 career sub wins

Striking defense

66 C+

Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.

  • 59% striking defense · 3.03 SApM
  • 0 KO/TKO losses in 1 defeats

Counter punching

41 D

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 42% accuracy on 4.48 SLpM
  • 0.62 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

65 C+

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 59% · TD def 85% — the two read-and-react rates
  • 3.03 shots absorbed / min (lower = sees it earlier)

Punching agility

51 C

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 4.48 SLpM at 42% — output with cleanliness
  • Throws without paying full retail: 3.03 SApM

Takedown reaction

55 C

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 85% takedown defense — the live reaction to level changes
  • 1 submission losses (once the fight hits the mat)

Durability

85 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 1 losses
  • 8 decision wins — proof they last and still score

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Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.