Middleweight

Donte Johnson

Lockjaw

9-0

Age
27
Height
5'8"
Reach
6'2"
Stance
Southpaw
Camp
Gnosis Combat Sports
Out of
USA
Style
hybrid
Fight IQ
B · 72
Finish rate
11%
Win rate
100%

Career methods

KO/TKO
0
Sub
1
Dec
8

FightMetric

SLpM

3.11

SApM

3.51

Str Acc

60%

Str Def

62%

TD Avg

2.00

TD Acc

100%

TD Def

77%

Sub Avg

0.67

Tape read

Hybrid who can change levels — southpaw

Fight IQ

72B

Thin sample — 0 loaded UFC rows, 9 career fights for Donte Johnson. Reaction and agility are wider intervals.

IQ

B

Ground

C

Defense

C+

Counter

C

Reaction

proxy

C+

Agility

proxy

C+

TD react

C+

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • Fight IQ

    Knows the assignment. Game plans hold up for 15 minutes; the adjustments are incremental, not chaotic.

Where they leak

  • Ground game

    Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

Scouting report

Donte Johnson “Lockjaw” is a 27-year-old Southpaw middleweight out of USA, camped at Gnosis Combat Sports. The tape read: hybrid who can change levels — southpaw. Career mark 9-0-0 — 0 by KO/TKO, 1 by submission, 8 by decision. Fight IQ grades B (72).

What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game C on 2.00 TD/15 and 0.67 sub attempts. Striking defense C+ at 62% / 3.51 SApM. Counter punching C; punching agility C+ (output × accuracy × age curve). Takedown reaction C+ on 77% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Ground game is the soft spot (53, C). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Johnson yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

53 C

Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • 2.00 takedowns / 15 at 100% accuracy
  • 0.67 submission attempts / 15 · 1 career sub wins

Striking defense

63 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 62% striking defense · 3.51 SApM
  • 0 KO/TKO losses in 0 defeats

Counter punching

58 C

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 60% accuracy on 3.11 SLpM
  • 0.62 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

68 C+

Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.

  • Str def 62% · TD def 77% — the two read-and-react rates
  • 3.51 shots absorbed / min (lower = sees it earlier)

Punching agility

60 C+

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 3.11 SLpM at 60% — output with cleanliness
  • Throws without paying full retail: 3.51 SApM

Takedown reaction

66 C+

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 77% takedown defense — the live reaction to level changes
  • 0 submission losses (once the fight hits the mat)

Durability

85 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 0 losses
  • 8 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.