Ground game
53 CThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 2.00 takedowns / 15 at 100% accuracy
- 0.67 submission attempts / 15 · 1 career sub wins
Middleweight
“Lockjaw”
9-0
SLpM
3.11
SApM
3.51
Str Acc
60%
Str Def
62%
TD Avg
2.00
TD Acc
100%
TD Def
77%
Sub Avg
0.67
Hybrid who can change levels — southpaw
Fight IQ
Thin sample — 0 loaded UFC rows, 9 career fights for Donte Johnson. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Fight IQ
Knows the assignment. Game plans hold up for 15 minutes; the adjustments are incremental, not chaotic.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Donte Johnson “Lockjaw” is a 27-year-old Southpaw middleweight out of USA, camped at Gnosis Combat Sports. The tape read: hybrid who can change levels — southpaw. Career mark 9-0-0 — 0 by KO/TKO, 1 by submission, 8 by decision. Fight IQ grades B (72).
What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game C on 2.00 TD/15 and 0.67 sub attempts. Striking defense C+ at 62% / 3.51 SApM. Counter punching C; punching agility C+ (output × accuracy × age curve). Takedown reaction C+ on 77% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (53, C). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Johnson yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||