Ground game
80 B+Chain wrestling and submissions are a primary weapon. 4 tapouts and 3.1 TD/15 put opponents on the fence or the mat.
- 3.12 takedowns / 15 at 58% accuracy
- 2.27 submission attempts / 15 · 4 career sub wins
Middleweight
9-1
SLpM
3.36
SApM
3.42
Str Acc
68%
Str Def
61%
TD Avg
3.12
TD Acc
58%
TD Def
73%
Sub Avg
2.27
Hybrid who can change levels — southpaw
Fight IQ
Thin sample — 0 loaded UFC rows, 10 career fights for Bo Nickal. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Ground game
Chain wrestling and submissions are a primary weapon. 4 tapouts and 3.1 TD/15 put opponents on the fence or the mat.
Fight IQ
Knows the assignment. Game plans hold up for 15 minutes; the adjustments are incremental, not chaotic.
Durability
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
No glaring hole — the résumé is even.
Bo Nickal is a 30-year-old Southpaw middleweight out of USA, camped at American Top Team. The tape read: hybrid who can change levels — southpaw. Career mark 9-1-0 — 0 by KO/TKO, 4 by submission, 5 by decision. Fight IQ grades B+ (80).
What works. Ground game is the standout at 80 (B+). Chain wrestling and submissions are a primary weapon. 4 tapouts and 3.1 TD/15 put opponents on the fence or the mat. Ground game B+ on 3.12 TD/15 and 2.27 sub attempts. Striking defense C+ at 61% / 3.42 SApM. Counter punching B; punching agility B (output × accuracy × age curve). Takedown reaction C+ on 73% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Striking defense is the soft spot (64, C+). Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power. Opponents who draw them into the pocket and throw with bad intentions have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Nickal yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Chain wrestling and submissions are a primary weapon. 4 tapouts and 3.1 TD/15 put opponents on the fence or the mat.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Can punish a reaching opponent. Not a pure counter artist, but the return shot is live.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Enough snap to score and to threaten. Not a blur, but the volume is organized.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||