Ground game
70 BCompetent offensive grappling — enough volume and threat to change where the fight is scored.
- 2.79 takedowns / 15 at 30% accuracy
- 1.86 submission attempts / 15 · 5 career sub wins
Welterweight
“Mufasa”
11-2
SLpM
4.77
SApM
2.93
Str Acc
63%
Str Def
58%
TD Avg
2.79
TD Acc
30%
TD Def
74%
Sub Avg
1.86
Submission hunter
Fight IQ
Thin sample — 0 loaded UFC rows, 13 career fights for Jean-Paul Lebosnoyani. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
Fight IQ
Knows the assignment. Game plans hold up for 15 minutes; the adjustments are incremental, not chaotic.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Jean-Paul Lebosnoyani “Mufasa” is a 27-year-old Switch welterweight out of USA, camped at Cobra Team MMA. The tape read: submission hunter. Career mark 11-2-0 — 0 by KO/TKO, 5 by submission, 6 by decision. Fight IQ grades B (73).
What works. Durability is the standout at 79 (B+). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game B on 2.79 TD/15 and 1.86 sub attempts. Striking defense C+ at 58% / 2.93 SApM. Counter punching C; punching agility B (output × accuracy × age curve). Takedown reaction C+ on 74% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Counter punching is the soft spot (50, C). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Lebosnoyani yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Competent offensive grappling — enough volume and threat to change where the fight is scored.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Enough snap to score and to threaten. Not a blur, but the volume is organized.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||