Flyweight

Charles Johnson

InnerG

20-9

Age
35
Height
5'9"
Reach
5'10"
Stance
Switch
Camp
Murcielago MMA
Out of
USA
Style
striker
Fight IQ
C+ · 65
Finish rate
20%
Win rate
69%

Career methods

KO/TKO
0
Sub
4
Dec
16

FightMetric

SLpM

4.60

SApM

2.99

Str Acc

55%

Str Def

59%

TD Avg

0.44

TD Acc

15%

TD Def

83%

Sub Avg

0.44

Tape read

Pocket striker

Fight IQ

65C+

Thin sample — 0 loaded UFC rows, 29 career fights for Charles Johnson. Reaction and agility are wider intervals.

IQ

C+

Ground

D

Defense

C+

Counter

D

Reaction

proxy

C+

Agility

proxy

C

TD react

C+

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

Where they leak

  • Ground game

    Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

Scouting report

Charles Johnson “InnerG” is a 35-year-old Switch flyweight out of USA, camped at Murcielago MMA. The tape read: pocket striker. Career mark 20-9-0 — 0 by KO/TKO, 4 by submission, 16 by decision. Fight IQ grades C+ (65).

What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.44 TD/15 and 0.44 sub attempts. Striking defense C+ at 59% / 2.99 SApM. Counter punching D; punching agility C (output × accuracy × age curve). Takedown reaction C+ on 83% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Ground game is the soft spot (25, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Johnson yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

25 D

Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • 0.44 takedowns / 15 at 15% accuracy
  • 0.44 submission attempts / 15 · 4 career sub wins

Striking defense

67 C+

Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.

  • 59% striking defense · 2.99 SApM
  • 0 KO/TKO losses in 9 defeats

Counter punching

45 D

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 55% accuracy on 4.60 SLpM
  • 0.29 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

63 C+

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 59% · TD def 83% — the two read-and-react rates
  • 2.99 shots absorbed / min (lower = sees it earlier)

Punching agility

57 C

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 4.60 SLpM at 55% — output with cleanliness
  • Throws without paying full retail: 2.99 SApM

Takedown reaction

65 C+

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 83% takedown defense — the live reaction to level changes
  • 1 submission losses (once the fight hits the mat)

Durability

85 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 9 losses
  • 16 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.