Ground game
70 BCompetent offensive grappling — enough volume and threat to change where the fight is scored.
- 3.53 takedowns / 15 at 53% accuracy
- 0.91 submission attempts / 15 · 6 career sub wins
Welterweight
19-2
SLpM
3.96
SApM
3.21
Str Acc
68%
Str Def
60%
TD Avg
3.53
TD Acc
53%
TD Def
71%
Sub Avg
0.91
Hybrid who can change levels — high-IQ problem solver
Fight IQ
Thin sample — 0 loaded UFC rows, 21 career fights for Sean Brady. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Fight IQ
Knows the assignment. Game plans hold up for 15 minutes; the adjustments are incremental, not chaotic.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Sean Brady is a 33-year-old Orthodox welterweight out of USA, camped at Marquez MMA. The tape read: hybrid who can change levels — high-iq problem solver. Career mark 19-2-0 — 0 by KO/TKO, 6 by submission, 13 by decision. Fight IQ grades B+ (80).
What works. Durability is the standout at 83 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game B on 3.53 TD/15 and 0.91 sub attempts. Striking defense C+ at 60% / 3.21 SApM. Counter punching C; punching agility C+ (output × accuracy × age curve). Takedown reaction C+ on 71% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Counter punching is the soft spot (56, C). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Brady yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Competent offensive grappling — enough volume and threat to change where the fight is scored.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||