Welterweight

Stephen Thompson

Wonderboy

17-9-1

Age
43
Height
6'0"
Reach
6'3"
Stance
Orthodox
Camp
Team Upstate Karate
Out of
USA
Style
striker
Fight IQ
C · 58
Finish rate
6%
Win rate
65%

Career methods

KO/TKO
8
Sub
1
Dec
8

FightMetric

SLpM

4.05

SApM

3.18

Str Acc

50%

Str Def

60%

TD Avg

0.23

TD Acc

36%

TD Def

84%

Sub Avg

0.00

Tape read

Power striker

Fight IQ

58C

Thin sample — 0 loaded UFC rows, 27 career fights for Stephen Thompson. Reaction and agility are wider intervals.

IQ

C

Ground

D

Defense

C+

Counter

C+

Reaction

proxy

C+

Agility

proxy

C

TD react

C+

Chin

B+

What they do well

  • Durability

    Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.

Where they leak

  • Ground game

    Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • Fight IQ

    Predictable under stress. When the first look fails, the tape shows the same entry again.

Scouting report

Stephen Thompson “Wonderboy” is a 43-year-old Orthodox welterweight out of USA, camped at Team Upstate Karate. The tape read: power striker. Career mark 17-9-1 — 8 by KO/TKO, 1 by submission, 8 by decision. Fight IQ grades C (58).

What works. Durability is the standout at 77 (B+). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game D on 0.23 TD/15 and 0.00 sub attempts. Striking defense C+ at 60% / 3.18 SApM. Counter punching C+; punching agility C (output × accuracy × age curve). Takedown reaction C+ on 84% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Ground game is the soft spot (20, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Thompson yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

20 D

Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • 0.23 takedowns / 15 at 36% accuracy
  • 0.00 submission attempts / 15 · 1 career sub wins

Striking defense

65 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 60% striking defense · 3.18 SApM
  • 0 KO/TKO losses in 9 defeats

Counter punching

62 C+

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 50% accuracy on 4.05 SLpM
  • 0.62 knockdowns / 15 · 8 KO/TKO wins

Timing & reaction

65 C+

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 60% · TD def 84% — the two read-and-react rates
  • 3.18 shots absorbed / min (lower = sees it earlier)

Punching agility

52 C

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 4.05 SLpM at 50% — output with cleanliness
  • Throws without paying full retail: 3.18 SApM

Takedown reaction

65 C+

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 84% takedown defense — the live reaction to level changes
  • 1 submission losses (once the fight hits the mat)

Durability

77 B+

Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.

  • 0 times finished by strikes in 9 losses
  • 8 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.