Flyweight

Kyoji Horiguchi

Karate Kid

36-6

Age
35
Height
5'4"
Reach
5'3"
Stance
Orthodox
Camp
American Top Team
Out of
Japan
Style
striker
Fight IQ
B · 71
Finish rate
17%
Win rate
86%

Career methods

KO/TKO
0
Sub
6
Dec
30

FightMetric

SLpM

3.77

SApM

3.28

Str Acc

57%

Str Def

60%

TD Avg

1.61

TD Acc

41%

TD Def

79%

Sub Avg

0.11

Tape read

Pocket striker

Fight IQ

71B

Thin sample — 0 loaded UFC rows, 42 career fights for Kyoji Horiguchi. Reaction and agility are wider intervals.

IQ

B

Ground

D

Defense

C+

Counter

D

Reaction

proxy

C

Agility

proxy

C

TD react

C+

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

Where they leak

  • Ground game

    Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

Scouting report

Kyoji Horiguchi “Karate Kid” is a 35-year-old Orthodox flyweight out of Japan, camped at American Top Team. The tape read: pocket striker. Career mark 36-6-0 — 0 by KO/TKO, 6 by submission, 30 by decision. Fight IQ grades B (71).

What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 1.61 TD/15 and 0.11 sub attempts. Striking defense C+ at 60% / 3.28 SApM. Counter punching D; punching agility C (output × accuracy × age curve). Takedown reaction C+ on 79% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Ground game is the soft spot (37, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Horiguchi yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

37 D

Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • 1.61 takedowns / 15 at 41% accuracy
  • 0.11 submission attempts / 15 · 6 career sub wins

Striking defense

65 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 60% striking defense · 3.28 SApM
  • 0 KO/TKO losses in 6 defeats

Counter punching

48 D

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 57% accuracy on 3.77 SLpM
  • 0.13 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

60 C

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 60% · TD def 79% — the two read-and-react rates
  • 3.28 shots absorbed / min (lower = sees it earlier)

Punching agility

51 C

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 3.77 SLpM at 57% — output with cleanliness
  • Throws without paying full retail: 3.28 SApM

Takedown reaction

62 C+

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 79% takedown defense — the live reaction to level changes
  • 1 submission losses (once the fight hits the mat)

Durability

85 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 6 losses
  • 30 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.