UFC Fight Night: Bonfim vs. Brady · Women's Flyweight · 3 rounds
Opening locked Oct 3, 2026 · Gabriella Fernandes 52% · Decision · Distance · waiting on the result

BrazilKarine Silva
“Killer”
Unranked · 19-7 · hybrid · Orthodox · 32 · IQ C+ 62
Fighting Nerds · Brazil
Karine Silva
47.8%
Gabriella Fernandes
52.2%
Model win probability · confidence 45%
No market posted yet.
Why the model leans this way
Gabriella Fernandes is the model side at 52.2% because the largest live edges sit where this fight is likely to be fought. Grappler historical edge: Silva (ground 67) into Fernandes (TD reaction 68). Open-stance look favors the southpaw / switch side slightly. Ground game is the clearest separator: Silva 67 (C+) vs Fernandes 24 (D). Silva brings 1.9 TD/15 and 9 sub wins into Fernandes's 83% takedown defense.
Ground game
SilvaSilva 67 (C+) vs Fernandes 24 (D). Silva brings 1.9 TD/15 and 9 sub wins into Fernandes's 83% takedown defense.
Takedown reaction
FernandesFernandes 68 (B) vs Silva 58 (C). When the shot comes, Fernandes stuffs it at 83% — Silva is at 77%.
Durability
FernandesFernandes 85 (A) vs Silva 79 (B+). Fernandes has been finished by strikes 0 times; Silva 0.
Punching agility
FernandesFernandes 47 (D) vs Silva 42 (D). Hand speed / output lean Fernandes (3.5 SLpM at 51%).
Path · Silva
Silva has to wrestle early, chain the second shot, and make Fernandes defend the neck instead of throwing. It is the only reliable flip if the pocket goes cold.
Path · Fernandes
Fernandes has to stuff the first takedown (68 TD-reaction), keep this standing, and hunt a pocket that grades 62 on defense. Wrestling is the death lane.
A one-score fight on the model. Any three-minute pocket explosion or a stuck takedown against the grain wipes a lot of this number.
Style and location. Wrestling entries, fence control, and mat time should decide the scorecards — or the finish. Fernandes is built as: Pocket striker — southpaw. Silva is built as: Hybrid who can change levels. Fight IQ delta is +2 toward Fernandes — that is composure, win-lane diversity, and whether they solve a second problem when the first look dies.
The edges that move the number. Ground game: Silva 67 (C+) vs Fernandes 24 (D). Silva brings 1.9 TD/15 and 9 sub wins into Fernandes's 83% takedown defense. Takedown reaction: Fernandes 68 (B) vs Silva 58 (C). When the shot comes, Fernandes stuffs it at 83% — Silva is at 77%. Durability: Fernandes 85 (A) vs Silva 79 (B+). Fernandes has been finished by strikes 0 times; Silva 0.
The clock is live — decision is the modal ending (54%). Minutes and control matter more than a single shot. A one-score fight on the model. Any three-minute pocket explosion or a stuck takedown against the grain wipes a lot of this number. These trait marks are derived from FightMetric rates, career method shares, and loaded bout rows — reaction time and agility are proxies, not stopwatch numbers. The model folds the same scores into win probability, so a hole on this card is a hole in the percentage.
Fight IQ, ground game, defense, counter punching, reaction, agility, and takedown reaction — scored from tape and folded into the win number above.
Wrestling entries, fence control, and mat time should decide the scorecards — or the finish.
R1
18%
R2
13%
R3
15%
Dist
54%
Most likely: Distance. Expected 11.3 minutes.
Grappler historical edge: Silva (ground 67) into Fernandes (TD reaction 68). Open-stance look favors the southpaw / switch side slightly.
Ground game (tape)
67 vs 24
Striking differential
-1.58 vs 0.14 SLpM−SApM (recency / opp. adjusted)
Grappling composite
TD avg × acc × def + control + submission threat (adj.)
Damage ratio
0.59 vs 1.04 landed/absorbed
Output (SLpM)
2.24 vs 3.51
Takedown reaction
77% vs 83% hips on the shot
Style interaction
Grappler historical edge: Silva (ground 67) into Fernandes (TD reaction 68). Open-stance look favors the southpaw / switch side slightly.
Striking defense
64% vs 61%
Striking efficiency
55% vs 51%
Fight IQ
C+ 62 vs C+ 65 — composure, win-lane diversity, adjustments
Durability
0 vs 0 KO losses
Punching agility
Output × accuracy × age curve
Pocket defense (tape)
C+ vs C+
Reach / length
67.0" vs 66.0"
Timing & reaction
Defense + absorb + knockdown timing proxy
Age-adjusted curve
32 vs 33
Counter punching
42 vs 43
Cardio proxy
Output sustainability + distance rate
Takedown mismatch
TD def 77% vs 83%
Recency form
Opp.-adjusted last 0/0 UFC rows
Strength of schedule
Opp. quality 50 vs 50
Layoff / rust
Time since last fight
Championship / 5-round
Three-round fight
No recent UFC tape in the book.
No recent UFC tape in the book.
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