UFC Fight Night: Procházka vs. Stirling · Bantamweight · 3 rounds
Opening locked Oct 1, 2026 · Santiago Luna 91% · Submission · Distance · waiting on the result

GeorgiaAleksandre Topuria
“El Conquistador”
Unranked · 7-1 · hybrid · Orthodox · 30 · IQ B 74
Climent Club · Georgia
Aleksandre Topuria
9.0%
Santiago Luna
91.0%
Model win probability · confidence 86%
No market posted yet.
Why the model leans this way
Santiago Luna is the model side at 91.0% because the largest live edges sit where this fight is likely to be fought. Grappler historical edge: Luna (ground 81) into Topuria (TD reaction 67). Ground game is the clearest separator: Luna 81 (B+) vs Topuria 34 (D). Luna brings 4.2 TD/15 and 4 sub wins into Topuria's 79% takedown defense.
Ground game
LunaLuna 81 (B+) vs Topuria 34 (D). Luna brings 4.2 TD/15 and 4 sub wins into Topuria's 79% takedown defense.
Punching agility
LunaLuna 77 (B+) vs Topuria 53 (C). Hand speed / output lean Luna (8.2 SLpM at 58%).
Takedown reaction
TopuriaTopuria 67 (C+) vs Luna 50 (D). When the shot comes, Topuria stuffs it at 79% — Luna is at 68%.
Counter punching
TopuriaTopuria 49 (D) vs Luna 33 (D). Topuria's return is the live one (0.10 KD/15, 0 KOs) against Luna's entries.
Path · Topuria
Topuria has to stuff the first takedown (67 TD-reaction), keep this standing, and hunt a pocket that grades 73 on defense. Wrestling is the death lane.
Path · Luna
Luna has to wrestle early, chain the second shot, and make Topuria defend the neck instead of throwing. That is the percentage path.
This is a firm lean, not a lock. The upset script is Topuria attacking counter punching with durability.
Style and location. Wrestling entries, fence control, and mat time should decide the scorecards — or the finish. Luna is built as: Volume pressure striker — suspect hips against the shot. Topuria is built as: Hybrid who can change levels. Fight IQ delta is -15 toward Topuria — that is composure, win-lane diversity, and whether they solve a second problem when the first look dies.
The edges that move the number. Ground game: Luna 81 (B+) vs Topuria 34 (D). Luna brings 4.2 TD/15 and 4 sub wins into Topuria's 79% takedown defense. Punching agility: Luna 77 (B+) vs Topuria 53 (C). Hand speed / output lean Luna (8.2 SLpM at 58%). Takedown reaction: Topuria 67 (C+) vs Luna 50 (D). When the shot comes, Topuria stuffs it at 79% — Luna is at 68%.
The finish path leans the mat (39% submission). Once a takedown sticks, the neck becomes the whole fight. This is a firm lean, not a lock. The upset script is Topuria attacking counter punching with durability. These trait marks are derived from FightMetric rates, career method shares, and loaded bout rows — reaction time and agility are proxies, not stopwatch numbers. The model folds the same scores into win probability, so a hole on this card is a hole in the percentage.
Fight IQ, ground game, defense, counter punching, reaction, agility, and takedown reaction — scored from tape and folded into the win number above.
Wrestling entries, fence control, and mat time should decide the scorecards — or the finish.
R1
28%
R2
18%
R3
21%
Dist
33%
Most likely: Distance. Expected 9.6 minutes.
Grappler historical edge: Luna (ground 81) into Topuria (TD reaction 67).
Striking differential
-0.64 vs 6.47 SLpM−SApM (recency / opp. adjusted)
Damage ratio
0.82 vs 4.74 landed/absorbed
Ground game (tape)
34 vs 81
Output (SLpM)
2.93 vs 8.20
Grappling composite
TD avg × acc × def + control + submission threat (adj.)
Fight IQ
B 74 vs C 59 — composure, win-lane diversity, adjustments
Striking defense
62% vs 52%
Takedown reaction
79% vs 68% hips on the shot
Punching agility
Output × accuracy × age curve
Counter punching
49 vs 33
Reach / length
68.0" vs 74.0"
Pocket defense (tape)
C+ vs B
Durability
0 vs 0 KO losses
Cardio proxy
Output sustainability + distance rate
Style interaction
Grappler historical edge: Luna (ground 81) into Topuria (TD reaction 67).
Striking efficiency
60% vs 58%
Timing & reaction
Defense + absorb + knockdown timing proxy
Takedown mismatch
TD def 79% vs 68%
Age-adjusted curve
30 vs 22
Recency form
Opp.-adjusted last 0/0 UFC rows
Strength of schedule
Opp. quality 50 vs 50
Layoff / rust
Time since last fight
Championship / 5-round
Three-round fight
No recent UFC tape in the book.
No recent UFC tape in the book.
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