UFC Fight Night: Gamrot vs Salkilld · Women's Flyweight · 3 rounds
Opening locked Aug 19, 2026 · Juliana Miller 69% · Submission · Round 1 · scored hit (Juliana Miller / Submission)

USAJuliana Miller
“Killer”
Unranked · 6-4 · hybrid · Orthodox · 30 · IQ C 57
10th Planet Jiu-Jitsu · USA
Juliana Miller
69.2%
Ravena Oliveira
30.8%
Model win probability · confidence 64%
No market posted yet.
Why the model leans this way
Juliana Miller is the model side at 69.2% because the largest live edges sit where this fight is likely to be fought. Grappler historical edge: Miller (ground 60) into Oliveira (TD reaction 54). Ground game is the clearest separator: Miller 60 (C+) vs Oliveira 29 (D). Miller brings 2.2 TD/15 and 4 sub wins into Oliveira's 82% takedown defense.
Ground game
MillerMiller 60 (C+) vs Oliveira 29 (D). Miller brings 2.2 TD/15 and 4 sub wins into Oliveira's 82% takedown defense.
Fight IQ
MillerMiller 57 (C) vs Oliveira 42 (D). Problem-solving and win-lane diversity sit with Miller (C vs D).
Durability
OliveiraOliveira 85 (A) vs Miller 73 (B). Oliveira has been finished by strikes 0 times; Miller 0.
Takedown reaction
MillerMiller 66 (C+) vs Oliveira 54 (C). When the shot comes, Miller stuffs it at 76% — Oliveira is at 82%.
Path · Miller
Miller has to wrestle early, chain the second shot, and make Oliveira defend the neck instead of throwing. That is the percentage path.
Path · Oliveira
Oliveira has to stuff the first takedown (54 TD-reaction), keep this standing, and hunt a pocket that grades 62 on defense. Wrestling is the death lane.
A one-score fight on the model. Any three-minute pocket explosion or a stuck takedown against the grain wipes a lot of this number.
Style and location. Wrestling entries, fence control, and mat time should decide the scorecards — or the finish. Miller is built as: Hybrid who can change levels. Oliveira is built as: Hybrid who can change levels — suspect hips against the shot. Fight IQ delta is +14 toward Miller — that is composure, win-lane diversity, and whether they solve a second problem when the first look dies.
The edges that move the number. Ground game: Miller 60 (C+) vs Oliveira 29 (D). Miller brings 2.2 TD/15 and 4 sub wins into Oliveira's 82% takedown defense. Fight IQ: Miller 57 (C) vs Oliveira 42 (D). Problem-solving and win-lane diversity sit with Miller (C vs D). Durability: Oliveira 85 (A) vs Miller 73 (B). Oliveira has been finished by strikes 0 times; Miller 0.
The finish path leans the mat (53% submission). Once a takedown sticks, the neck becomes the whole fight. A one-score fight on the model. Any three-minute pocket explosion or a stuck takedown against the grain wipes a lot of this number. These trait marks are derived from FightMetric rates, career method shares, and loaded bout rows — reaction time and agility are proxies, not stopwatch numbers. The model folds the same scores into win probability, so a hole on this card is a hole in the percentage.
Fight IQ, ground game, defense, counter punching, reaction, agility, and takedown reaction — scored from tape and folded into the win number above.
Wrestling entries, fence control, and mat time should decide the scorecards — or the finish.
R1
32%
R2
21%
R3
24%
Dist
22%
Most likely: Round 1. Expected 8.7 minutes.
Grappler historical edge: Miller (ground 60) into Oliveira (TD reaction 54).
Ground game (tape)
60 vs 29
Striking differential
-1.02 vs -2.21 SLpM−SApM (recency / opp. adjusted)
Fight IQ
C 57 vs D 42 — composure, win-lane diversity, adjustments
Grappling composite
TD avg × acc × def + control + submission threat (adj.)
Takedown reaction
76% vs 82% hips on the shot
Damage ratio
0.72 vs 0.44 landed/absorbed
Output (SLpM)
2.65 vs 1.77
Durability
0 vs 0 KO losses
Counter punching
42 vs 34
Punching agility
Output × accuracy × age curve
Style interaction
Grappler historical edge: Miller (ground 60) into Oliveira (TD reaction 54).
Striking efficiency
50% vs 46%
Striking defense
63% vs 64%
Reach / length
66.0" vs 65.0"
Pocket defense (tape)
C+ vs C+
Takedown mismatch
TD def 76% vs 82%
Cardio proxy
Output sustainability + distance rate
Age-adjusted curve
30 vs 29
Recency form
Opp.-adjusted last 0/0 UFC rows
Timing & reaction
Defense + absorb + knockdown timing proxy
Strength of schedule
Opp. quality 50 vs 50
Layoff / rust
Time since last fight
Championship / 5-round
Three-round fight
No recent UFC tape in the book.
No recent UFC tape in the book.
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