Ground game
18 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.00 takedowns / 15 at 0% accuracy
- 0.00 submission attempts / 15 · 4 career sub wins
Bantamweight
“Deus da Guerra”
12-2
SLpM
0.00
SApM
4.60
Str Acc
0%
Str Def
68%
TD Avg
0.00
TD Acc
0%
TD Def
85%
Sub Avg
0.00
Hybrid who can change levels
Fight IQ
Thin sample — 0 loaded UFC rows, 14 career fights for Apollo Gomes. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Apollo Gomes “Deus da Guerra” is a 26-year-old -- bantamweight out of Brazil, camped at Chute Boxe - Diego Lima. The tape read: hybrid who can change levels. Career mark 12-2-0 — 0 by KO/TKO, 4 by submission, 8 by decision. Fight IQ grades C (54).
What works. Durability is the standout at 83 (B+). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.00 TD/15 and 0.00 sub attempts. Striking defense C at 68% / 4.60 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C on 85% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (18, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. When Gomes loses, it is usually a finish (0 KO, 2 sub) — composure under the first clean hurt is the live question.
The book has no per-fight UFC rows for Gomes yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||