Ground game
87 AChain wrestling and submissions are a primary weapon. 4 tapouts and 11.3 TD/15 put opponents on the fence or the mat.
- 11.29 takedowns / 15 at 36% accuracy
- 1.41 submission attempts / 15 · 4 career sub wins
Lightweight
12-0
SLpM
2.92
SApM
3.58
Str Acc
85%
Str Def
62%
TD Avg
11.29
TD Acc
36%
TD Def
40%
Sub Avg
1.41
Chain-wrestling grappler — suspect hips against the shot
Fight IQ
Thin sample — 0 loaded UFC rows, 12 career fights for Tommy Gantt. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Ground game
Chain wrestling and submissions are a primary weapon. 4 tapouts and 11.3 TD/15 put opponents on the fence or the mat.
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Fight IQ
Knows the assignment. Game plans hold up for 15 minutes; the adjustments are incremental, not chaotic.
Takedown reaction
A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around.
Timing & reaction
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Tommy Gantt is a 33-year-old Orthodox lightweight out of USA, camped at The Academy. The tape read: chain-wrestling grappler — suspect hips against the shot. Career mark 12-0-0 — 0 by KO/TKO, 4 by submission, 8 by decision. Fight IQ grades B+ (80).
What works. Ground game is the standout at 87 (A). Chain wrestling and submissions are a primary weapon. 4 tapouts and 11.3 TD/15 put opponents on the fence or the mat. Ground game A on 11.29 TD/15 and 1.41 sub attempts. Striking defense C+ at 62% / 3.58 SApM. Counter punching C; punching agility C (output × accuracy × age curve). Takedown reaction D on 40% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Takedown reaction is the soft spot (43, D). A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Gantt yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Chain wrestling and submissions are a primary weapon. 4 tapouts and 11.3 TD/15 put opponents on the fence or the mat.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||