Heavyweight

Guilherme Pat

Kong

6-2

Age
32
Height
6'5"
Reach
6'9"
Stance
Orthodox
Camp
Out of
Brazil
Style
striker
Fight IQ
C+ · 64
Finish rate
0%
Win rate
75%

Career methods

KO/TKO
0
Sub
0
Dec
6

FightMetric

SLpM

2.70

SApM

3.66

Str Acc

65%

Str Def

63%

TD Avg

0.00

TD Acc

0%

TD Def

85%

Sub Avg

0.00

Tape read

Pocket striker

Fight IQ

64C+

Thin sample — 0 loaded UFC rows, 8 career fights for Guilherme Pat. Reaction and agility are wider intervals.

IQ

C+

Ground

D

Defense

C+

Counter

C

Reaction

proxy

C+

Agility

proxy

C

TD react

B

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

Where they leak

  • Ground game

    Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

Scouting report

Guilherme Pat “Kong” is a 32-year-old Orthodox heavyweight out of Brazil. The tape read: pocket striker. Career mark 6-2-0 — 0 by KO/TKO, 0 by submission, 6 by decision. Fight IQ grades C+ (64).

What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.00 TD/15 and 0.00 sub attempts. Striking defense C+ at 63% / 3.66 SApM. Counter punching C; punching agility C (output × accuracy × age curve). Takedown reaction B on 85% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Ground game is the soft spot (12, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Pat yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

12 D

Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • 0.00 takedowns / 15 at 0% accuracy
  • 0.00 submission attempts / 15 · 0 career sub wins

Striking defense

62 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 63% striking defense · 3.66 SApM
  • 0 KO/TKO losses in 2 defeats

Counter punching

52 C

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 65% accuracy on 2.70 SLpM
  • 0.10 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

65 C+

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 63% · TD def 85% — the two read-and-react rates
  • 3.66 shots absorbed / min (lower = sees it earlier)

Punching agility

52 C

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 2.70 SLpM at 65% — output with cleanliness
  • Throws without paying full retail: 3.66 SApM

Takedown reaction

69 B

Can stuff the first shot. Chain wrestling and the second entry are the real test.

  • 85% takedown defense — the live reaction to level changes
  • 0 submission losses (once the fight hits the mat)

Durability

85 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 2 losses
  • 6 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.