Ground game
15 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.00 takedowns / 15 at 0% accuracy
- 0.00 submission attempts / 15 · 1 career sub wins
Women's Bantamweight
“Golden Girl”
7-1
SLpM
2.83
SApM
3.61
Str Acc
51%
Str Def
62%
TD Avg
0.00
TD Acc
0%
TD Def
85%
Sub Avg
0.00
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 8 career fights for Alice Pereira. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Alice Pereira “Golden Girl” is a 20-year-old Orthodox women's bantamweight out of Brazil, camped at Life MMA. The tape read: pocket striker. Career mark 7-1-0 — 0 by KO/TKO, 1 by submission, 6 by decision. Fight IQ grades C+ (63).
What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.00 TD/15 and 0.00 sub attempts. Striking defense C+ at 62% / 3.61 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction B on 85% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (15, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Pereira yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Can stuff the first shot. Chain wrestling and the second entry are the real test.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||