Middleweight

Trent Miller

The Terminator

10-3

Age
30
Height
5'11"
Reach
6'0"
Stance
Orthodox
Camp
Xtreme Couture
Out of
USA
Style
hybrid
Fight IQ
C · 54
Finish rate
20%
Win rate
77%

Career methods

KO/TKO
0
Sub
2
Dec
8

FightMetric

SLpM

2.11

SApM

3.86

Str Acc

20%

Str Def

64%

TD Avg

0.00

TD Acc

0%

TD Def

85%

Sub Avg

0.00

Tape read

Hybrid who can change levels

Fight IQ

54C

Thin sample — 0 loaded UFC rows, 13 career fights for Trent Miller. Reaction and agility are wider intervals.

IQ

C

Ground

D

Defense

C+

Counter

D

Reaction

proxy

C+

Agility

proxy

D

TD react

C

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

Where they leak

  • Ground game

    Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

Scouting report

Trent Miller “The Terminator” is a 30-year-old Orthodox middleweight out of USA, camped at Xtreme Couture. The tape read: hybrid who can change levels. Career mark 10-3-0 — 0 by KO/TKO, 2 by submission, 8 by decision. Fight IQ grades C (54).

What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.00 TD/15 and 0.00 sub attempts. Striking defense C+ at 64% / 3.86 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C on 85% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Ground game is the soft spot (16, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. When Miller loses, it is usually a finish (0 KO, 2 sub) — composure under the first clean hurt is the live question.

The book has no per-fight UFC rows for Miller yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

16 D

Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • 0.00 takedowns / 15 at 0% accuracy
  • 0.00 submission attempts / 15 · 2 career sub wins

Striking defense

61 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 64% striking defense · 3.86 SApM
  • 0 KO/TKO losses in 3 defeats

Counter punching

31 D

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 20% accuracy on 2.11 SLpM
  • 0.10 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

65 C+

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 64% · TD def 85% — the two read-and-react rates
  • 3.86 shots absorbed / min (lower = sees it earlier)

Punching agility

33 D

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 2.11 SLpM at 20% — output with cleanliness
  • Throws without paying full retail: 3.86 SApM

Takedown reaction

55 C

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 85% takedown defense — the live reaction to level changes
  • 2 submission losses (once the fight hits the mat)

Durability

85 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 3 losses
  • 8 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.