Ground game
58 CGround work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
- 1.23 takedowns / 15 at 43% accuracy
- 2.05 submission attempts / 15 · 4 career sub wins
Featherweight
“The Cuban Problem”
11-1
SLpM
4.05
SApM
3.18
Str Acc
71%
Str Def
60%
TD Avg
1.23
TD Acc
43%
TD Def
80%
Sub Avg
2.05
Submission hunter — southpaw
Fight IQ
Thin sample — 0 loaded UFC rows, 12 career fights for Yadier del Valle. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Fight IQ
Knows the assignment. Game plans hold up for 15 minutes; the adjustments are incremental, not chaotic.
No glaring hole — the résumé is even.
Yadier del Valle “The Cuban Problem” is a 30-year-old Southpaw featherweight out of Cuba, camped at Gracie Barra Westchase. The tape read: submission hunter — southpaw. Career mark 11-1-0 — 0 by KO/TKO, 4 by submission, 7 by decision. Fight IQ grades B+ (79).
What works. Durability is the standout at 82 (B+). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game C on 1.23 TD/15 and 2.05 sub attempts. Striking defense C+ at 60% / 3.18 SApM. Counter punching C; punching agility C+ (output × accuracy × age curve). Takedown reaction C+ on 80% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (58, C). Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for del Valle yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Enough snap to score and to threaten. Not a blur, but the volume is organized.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||