Ground game
60 CGround work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
- 3.00 takedowns / 15 at 49% accuracy
- 0.53 submission attempts / 15 · 6 career sub wins
Bantamweight
18-2
SLpM
5.37
SApM
2.72
Str Acc
45%
Str Def
57%
TD Avg
3.00
TD Acc
49%
TD Def
73%
Sub Avg
0.53
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 20 career fights for Jean Matsumoto. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Jean Matsumoto is a 26-year-old Orthodox bantamweight out of Brazil, camped at Inside Muay Thai. The tape read: pocket striker. Career mark 18-2-0 — 0 by KO/TKO, 6 by submission, 12 by decision. Fight IQ grades B (69).
What works. Durability is the standout at 83 (B+). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game C on 3.00 TD/15 and 0.53 sub attempts. Striking defense B at 57% / 2.72 SApM. Counter punching D; punching agility C (output × accuracy × age curve). Takedown reaction C+ on 73% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Counter punching is the soft spot (30, D). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Matsumoto yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||