Ground game
94 A+Chain wrestling and submissions are a primary weapon. 6 tapouts and 5.4 TD/15 put opponents on the fence or the mat.
- 5.39 takedowns / 15 at 69% accuracy
- 3.59 submission attempts / 15 · 6 career sub wins
Heavyweight
“The Clean Monster”
16-1
SLpM
1.92
SApM
3.93
Str Acc
62%
Str Def
64%
TD Avg
5.39
TD Acc
69%
TD Def
63%
Sub Avg
3.59
Chain-wrestling grappler
Fight IQ
Thin sample — 0 loaded UFC rows, 17 career fights for Valter Walker. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Ground game
Chain wrestling and submissions are a primary weapon. 6 tapouts and 5.4 TD/15 put opponents on the fence or the mat.
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Fight IQ
Knows the assignment. Game plans hold up for 15 minutes; the adjustments are incremental, not chaotic.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Timing & reaction
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Valter Walker “The Clean Monster” is a 28-year-old Orthodox heavyweight out of Brazil, camped at GOR MMA. The tape read: chain-wrestling grappler. Career mark 16-1-0 — 0 by KO/TKO, 6 by submission, 10 by decision. Fight IQ grades B+ (77).
What works. Ground game is the standout at 94 (A+). Chain wrestling and submissions are a primary weapon. 6 tapouts and 5.4 TD/15 put opponents on the fence or the mat. Ground game A+ on 5.39 TD/15 and 3.59 sub attempts. Striking defense C+ at 64% / 3.93 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C+ on 63% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Counter punching is the soft spot (47, D). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Walker yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Chain wrestling and submissions are a primary weapon. 6 tapouts and 5.4 TD/15 put opponents on the fence or the mat.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||