Ground game
71 BCompetent offensive grappling — enough volume and threat to change where the fight is scored.
- 2.80 takedowns / 15 at 61% accuracy
- 1.27 submission attempts / 15 · 3 career sub wins
Middleweight
“Savage”
10-4
SLpM
4.48
SApM
3.03
Str Acc
61%
Str Def
59%
TD Avg
2.80
TD Acc
61%
TD Def
74%
Sub Avg
1.27
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 14 career fights for Zach Reese. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Zach Reese “Savage” is a 32-year-old Switch middleweight out of USA, camped at Bangtao Muay Thai. The tape read: pocket striker. Career mark 10-4-0 — 0 by KO/TKO, 3 by submission, 7 by decision. Fight IQ grades C+ (67).
What works. Durability is the standout at 84 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game B on 2.80 TD/15 and 1.27 sub attempts. Striking defense C+ at 59% / 3.03 SApM. Counter punching D; punching agility C+ (output × accuracy × age curve). Takedown reaction C+ on 74% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Counter punching is the soft spot (49, D). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Reese yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Competent offensive grappling — enough volume and threat to change where the fight is scored.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||