Ground game
57 CGround work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
- 0.82 takedowns / 15 at 50% accuracy
- 1.64 submission attempts / 15 · 7 career sub wins
Welterweight
15-3-1
SLpM
2.62
SApM
3.68
Str Acc
45%
Str Def
63%
TD Avg
0.82
TD Acc
50%
TD Def
82%
Sub Avg
1.64
Submission hunter
Fight IQ
Thin sample — 0 loaded UFC rows, 19 career fights for Sam Patterson. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Ground game
Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
Sam Patterson is a 30-year-old Orthodox welterweight out of England, camped at Team Crossface. The tape read: submission hunter. Career mark 15-3-1 — 0 by KO/TKO, 7 by submission, 8 by decision. Fight IQ grades C+ (63).
What works. Durability is the standout at 79 (B+). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game C on 0.82 TD/15 and 1.64 sub attempts. Striking defense C+ at 63% / 3.68 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C+ on 82% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Counter punching is the soft spot (41, D). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Patterson yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||