Bantamweight

SuYoung You

“Yoo-Jitsu”

16-4

Age
30
Height
5'6"
Reach
5'5"
Stance
Orthodox
Camp
Von Jiu Jitsu
Out of
South Korea
Style
wrestler
Fight IQ
B · 69
Finish rate
31%
Win rate
80%

Career methods

KO/TKO
0
Sub
5
Dec
11

FightMetric

SLpM

2.15

SApM

3.85

Str Acc

63%

Str Def

64%

TD Avg

4.26

TD Acc

48%

TD Def

68%

Sub Avg

0.37

Tape read

Hybrid who can change levels

Fight IQ

69B

Thin sample — 0 loaded UFC rows, 20 career fights for SuYoung You. Reaction and agility are wider intervals.

IQ

B

Ground

C+

Defense

C+

Counter

D

Reaction

proxy

C

Agility

proxy

D

TD react

C

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

Where they leak

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • Takedown reaction

    Hips arrive late. A committed wrestler will get them down; the question is what happens next.

Scouting report

SuYoung You “Yoo-Jitsu” is a 30-year-old Orthodox bantamweight out of South Korea, camped at Von Jiu Jitsu. The tape read: hybrid who can change levels. Career mark 16-4-0 — 0 by KO/TKO, 5 by submission, 11 by decision. Fight IQ grades B (69).

What works. Durability is the standout at 83 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game C+ on 4.26 TD/15 and 0.37 sub attempts. Striking defense C+ at 64% / 3.85 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C on 68% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Counter punching is the soft spot (49, D). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for You yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

68 C+

Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.

  • 4.26 takedowns / 15 at 48% accuracy
  • 0.37 submission attempts / 15 · 5 career sub wins

Striking defense

61 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 64% striking defense · 3.85 SApM
  • 0 KO/TKO losses in 4 defeats

Counter punching

49 D

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 63% accuracy on 2.15 SLpM
  • 0.10 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

58 C

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 64% · TD def 68% — the two read-and-react rates
  • 3.85 shots absorbed / min (lower = sees it earlier)

Punching agility

49 D

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 2.15 SLpM at 63% — output with cleanliness
  • Throws without paying full retail: 3.85 SApM

Takedown reaction

55 C

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 68% takedown defense — the live reaction to level changes
  • 1 submission losses (once the fight hits the mat)

Durability

83 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 4 losses
  • 11 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.