Ground game
27 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.74 takedowns / 15 at 28% accuracy
- 0.00 submission attempts / 15 · 9 career sub wins
Bantamweight
27-11
SLpM
5.06
SApM
2.83
Str Acc
53%
Str Def
58%
TD Avg
0.74
TD Acc
28%
TD Def
82%
Sub Avg
0.00
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 38 career fights for Xiao Long. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Xiao Long is a 28-year-old Orthodox bantamweight out of China, camped at UFC Performance Institute Shanghai. The tape read: pocket striker. Career mark 27-11-0 — 0 by KO/TKO, 9 by submission, 18 by decision. Fight IQ grades C+ (64).
What works. Durability is the standout at 83 (B+). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.74 TD/15 and 0.00 sub attempts. Striking defense B at 58% / 2.83 SApM. Counter punching D; punching agility C+ (output × accuracy × age curve). Takedown reaction C+ on 82% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (27, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Long yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
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| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||