Ground game
18 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.43 takedowns / 15 at 20% accuracy
- 0.00 submission attempts / 15 · 1 career sub wins
Middleweight
“CLD”
15-2
SLpM
4.45
SApM
3.04
Str Acc
64%
Str Def
59%
TD Avg
0.43
TD Acc
20%
TD Def
83%
Sub Avg
0.00
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 17 career fights for Christian Leroy Duncan. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Punching agility
Enough snap to score and to threaten. Not a blur, but the volume is organized.
Timing & reaction
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Christian Leroy Duncan “CLD” is a 31-year-old Switch middleweight out of England, camped at Range MMA Academy. The tape read: pocket striker. Career mark 15-2-0 — 0 by KO/TKO, 1 by submission, 14 by decision. Fight IQ grades C+ (67).
What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.43 TD/15 and 0.00 sub attempts. Striking defense C+ at 59% / 3.04 SApM. Counter punching C+; punching agility B (output × accuracy × age curve). Takedown reaction B on 83% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (18, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Duncan yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Limited counter threat. Opponents can miss without paying a finishing tax.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Enough snap to score and to threaten. Not a blur, but the volume is organized.
Can stuff the first shot. Chain wrestling and the second entry are the real test.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||