Middleweight

Tresean Gore

Mr. Vicious

8-4

Age
32
Height
6'0"
Reach
6'3"
Stance
Switch
Camp
MMA LAB
Out of
USA
Style
hybrid
Fight IQ
C+ · 62
Finish rate
50%
Win rate
67%

Career methods

KO/TKO
0
Sub
4
Dec
4

FightMetric

SLpM

3.41

SApM

3.41

Str Acc

55%

Str Def

61%

TD Avg

1.91

TD Acc

73%

TD Def

77%

Sub Avg

0.96

Tape read

Hybrid who can change levels

Fight IQ

62C+

Thin sample — 0 loaded UFC rows, 12 career fights for Tresean Gore. Reaction and agility are wider intervals.

IQ

C+

Ground

C+

Defense

C+

Counter

D

Reaction

proxy

C+

Agility

proxy

D

TD react

C+

Chin

B+

What they do well

  • Durability

    Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.

Where they leak

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

Scouting report

Tresean Gore “Mr. Vicious” is a 32-year-old Switch middleweight out of USA, camped at MMA LAB. The tape read: hybrid who can change levels. Career mark 8-4-0 — 0 by KO/TKO, 4 by submission, 4 by decision. Fight IQ grades C+ (62).

What works. Durability is the standout at 78 (B+). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game C+ on 1.91 TD/15 and 0.96 sub attempts. Striking defense C+ at 61% / 3.41 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C+ on 77% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Counter punching is the soft spot (46, D). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Gore yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

63 C+

Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.

  • 1.91 takedowns / 15 at 73% accuracy
  • 0.96 submission attempts / 15 · 4 career sub wins

Striking defense

64 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 61% striking defense · 3.41 SApM
  • 0 KO/TKO losses in 4 defeats

Counter punching

46 D

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 55% accuracy on 3.41 SLpM
  • 0.10 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

62 C+

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 61% · TD def 77% — the two read-and-react rates
  • 3.41 shots absorbed / min (lower = sees it earlier)

Punching agility

50 D

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 3.41 SLpM at 55% — output with cleanliness
  • Throws without paying full retail: 3.41 SApM

Takedown reaction

66 C+

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 77% takedown defense — the live reaction to level changes
  • 0 submission losses (once the fight hits the mat)

Durability

78 B+

Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.

  • 0 times finished by strikes in 4 losses
  • 4 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.