Ground game
53 CThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.00 takedowns / 15 at 0% accuracy
- 6.77 submission attempts / 15 · 7 career sub wins
Featherweight
“The Promise”
12-2
SLpM
5.26
SApM
2.76
Str Acc
63%
Str Def
57%
TD Avg
0.00
TD Acc
0%
TD Def
85%
Sub Avg
6.77
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 14 career fights for Alberto Montes. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Alberto Montes “The Promise” is a 32-year-old Orthodox featherweight out of Venezuela, camped at The Goat Shed. The tape read: pocket striker. Career mark 12-2-0 — 0 by KO/TKO, 7 by submission, 5 by decision. Fight IQ grades B (72).
What works. Durability is the standout at 75 (B). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game C on 0.00 TD/15 and 6.77 sub attempts. Striking defense B at 57% / 2.76 SApM. Counter punching D; punching agility C+ (output × accuracy × age curve). Takedown reaction B on 85% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Counter punching is the soft spot (45, D). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Montes yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Enough snap to score and to threaten. Not a blur, but the volume is organized.
Can stuff the first shot. Chain wrestling and the second entry are the real test.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||