Ground game
42 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.18 takedowns / 15 at 33% accuracy
- 1.06 submission attempts / 15 · 17 career sub wins
Welterweight
“El Fenomeno”
23-5
SLpM
4.53
SApM
3.01
Str Acc
64%
Str Def
59%
TD Avg
0.18
TD Acc
33%
TD Def
84%
Sub Avg
1.06
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 28 career fights for Joel Álvarez. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
No standout plus-mark on this card.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Joel Álvarez “El Fenomeno” is a 33-year-old Orthodox welterweight out of Spain, camped at Centro Deportivo Tibet. The tape read: pocket striker. Career mark 23-5-0 — 0 by KO/TKO, 17 by submission, 6 by decision. Fight IQ grades C+ (66).
What works. Durability is the standout at 71 (B). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game D on 0.18 TD/15 and 1.06 sub attempts. Striking defense C+ at 59% / 3.01 SApM. Counter punching C; punching agility C+ (output × accuracy × age curve). Takedown reaction C+ on 84% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (42, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Álvarez yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Limited counter threat. Opponents can miss without paying a finishing tax.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Enough snap to score and to threaten. Not a blur, but the volume is organized.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||