Ground game
58 CGround work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
- 1.73 takedowns / 15 at 57% accuracy
- 0.86 submission attempts / 15 · 8 career sub wins
Lightweight
“El Matador”
17-1
SLpM
4.82
SApM
2.91
Str Acc
53%
Str Def
58%
TD Avg
1.73
TD Acc
57%
TD Def
78%
Sub Avg
0.86
Power striker
Fight IQ
Thin sample — 0 loaded UFC rows, 18 career fights for Ilia Topuria. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
No standout plus-mark on this card.
Ground game
Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
Ilia Topuria “El Matador” is a 29-year-old Orthodox lightweight out of Georgia, camped at Climent Club. The tape read: power striker. Career mark 17-1-0 — 11 by KO/TKO, 8 by submission, 0 by decision. Fight IQ grades C+ (64).
What works. Timing & reaction is the standout at 72 (B). Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes. Ground game C on 1.73 TD/15 and 0.86 sub attempts. Striking defense C+ at 58% / 2.91 SApM. Counter punching B; punching agility B (output × accuracy × age curve). Takedown reaction C+ on 78% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (58, C). Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Topuria yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Can punish a reaching opponent. Not a pure counter artist, but the return shot is live.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Enough snap to score and to threaten. Not a blur, but the volume is organized.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||