Ground game
63 C+Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
- 1.97 takedowns / 15 at 26% accuracy
- 1.97 submission attempts / 15 · 11 career sub wins
Middleweight
“The D'Arce Knight”
16-5
SLpM
3.16
SApM
3.49
Str Acc
65%
Str Def
62%
TD Avg
1.97
TD Acc
26%
TD Def
77%
Sub Avg
1.97
Submission hunter — southpaw
Fight IQ
Thin sample — 0 loaded UFC rows, 21 career fights for Kyle Daukaus. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Kyle Daukaus “The D'Arce Knight” is a 33-year-old Southpaw middleweight out of USA, camped at Martinez BJJ. The tape read: submission hunter — southpaw. Career mark 16-5-0 — 0 by KO/TKO, 11 by submission, 5 by decision. Fight IQ grades C+ (67).
What works. Durability is the standout at 72 (B). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game C+ on 1.97 TD/15 and 1.97 sub attempts. Striking defense C+ at 62% / 3.49 SApM. Counter punching C; punching agility C (output × accuracy × age curve). Takedown reaction C+ on 77% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Counter punching is the soft spot (54, C). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Daukaus yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
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| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||