Ground game
28 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.18 takedowns / 15 at 100% accuracy
- 0.00 submission attempts / 15 · 3 career sub wins
Welterweight
“The Nightmare”
24-7
SLpM
4.41
SApM
3.06
Str Acc
55%
Str Def
59%
TD Avg
0.18
TD Acc
100%
TD Def
84%
Sub Avg
0.00
Power striker
Fight IQ
Thin sample — 0 loaded UFC rows, 31 career fights for Carlos Prates. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Takedown reaction
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Carlos Prates “The Nightmare” is a 33-year-old Switch welterweight out of Brazil, camped at Fighting Nerds. The tape read: power striker. Career mark 24-7-0 — 12 by KO/TKO, 3 by submission, 9 by decision. Fight IQ grades C (59).
What works. Durability is the standout at 74 (B). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game D on 0.18 TD/15 and 0.00 sub attempts. Striking defense C+ at 59% / 3.06 SApM. Counter punching C+; punching agility C+ (output × accuracy × age curve). Takedown reaction C on 84% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (28, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Prates yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Can punish a reaching opponent. Not a pure counter artist, but the return shot is live.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||