Lightweight

Jai Herbert

“Black Country Banger”

14-6-1

Age
38
Height
6'1"
Reach
6'5"
Stance
Orthodox
Camp
Renegade Jiu-Jitsu
Out of
England
Style
striker
Fight IQ
C · 55
Finish rate
7%
Win rate
70%

Career methods

KO/TKO
0
Sub
1
Dec
13

FightMetric

SLpM

3.19

SApM

3.48

Str Acc

51%

Str Def

62%

TD Avg

0.42

TD Acc

21%

TD Def

83%

Sub Avg

0.00

Tape read

Pocket striker

Fight IQ

55C

Thin sample — 0 loaded UFC rows, 21 career fights for Jai Herbert. Reaction and agility are wider intervals.

IQ

C

Ground

D

Defense

C+

Counter

D

Reaction

proxy

C+

Agility

proxy

D

TD react

C+

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

Where they leak

  • Ground game

    Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

Scouting report

Jai Herbert “Black Country Banger” is a 38-year-old Orthodox lightweight out of England, camped at Renegade Jiu-Jitsu. The tape read: pocket striker. Career mark 14-6-1 — 0 by KO/TKO, 1 by submission, 13 by decision. Fight IQ grades C (55).

What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.42 TD/15 and 0.00 sub attempts. Striking defense C+ at 62% / 3.48 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C+ on 83% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Ground game is the soft spot (18, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Herbert yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

18 D

Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • 0.42 takedowns / 15 at 21% accuracy
  • 0.00 submission attempts / 15 · 1 career sub wins

Striking defense

63 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 62% striking defense · 3.48 SApM
  • 0 KO/TKO losses in 6 defeats

Counter punching

45 D

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 51% accuracy on 3.19 SLpM
  • 0.27 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

60 C+

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 62% · TD def 83% — the two read-and-react rates
  • 3.48 shots absorbed / min (lower = sees it earlier)

Punching agility

42 D

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 3.19 SLpM at 51% — output with cleanliness
  • Throws without paying full retail: 3.48 SApM

Takedown reaction

63 C+

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 83% takedown defense — the live reaction to level changes
  • 1 submission losses (once the fight hits the mat)

Durability

85 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 6 losses
  • 13 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.