Ground game
13 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.00 takedowns / 15 at 0% accuracy
- 0.00 submission attempts / 15 · 1 career sub wins
Heavyweight
“Ironside”
21-6
SLpM
4.01
SApM
3.20
Str Acc
61%
Str Def
60%
TD Avg
0.00
TD Acc
0%
TD Def
85%
Sub Avg
0.00
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 27 career fights for Alexander Poppeck. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Fight IQ
Predictable under stress. When the first look fails, the tape shows the same entry again.
Alexander Poppeck “Ironside” is a 34-year-old Orthodox heavyweight out of Germany, camped at Munich MMA. The tape read: pocket striker. Career mark 21-6-0 — 0 by KO/TKO, 1 by submission, 20 by decision. Fight IQ grades C (58).
What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.00 TD/15 and 0.00 sub attempts. Striking defense C+ at 60% / 3.20 SApM. Counter punching C; punching agility C (output × accuracy × age curve). Takedown reaction C on 85% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (13, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Poppeck yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||