Ground game
70 BCompetent offensive grappling — enough volume and threat to change where the fight is scored.
- 2.62 takedowns / 15 at 80% accuracy
- 1.31 submission attempts / 15 · 4 career sub wins
Heavyweight
15-3
SLpM
7.63
SApM
1.93
Str Acc
69%
Str Def
53%
TD Avg
2.62
TD Acc
80%
TD Def
75%
Sub Avg
1.31
Power striker
Fight IQ
Thin sample — 0 loaded UFC rows, 18 career fights for Tom Aspinall. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Punching agility
Hands move. High clean output for the age band — combinations come in bursts, not long-arm pawing.
Striking defense
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Takedown reaction
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Tom Aspinall is a 33-year-old Orthodox heavyweight out of England, camped at Team Kaobon. The tape read: power striker. Career mark 15-3-0 — 9 by KO/TKO, 4 by submission, 2 by decision. Fight IQ grades C+ (65).
What works. Punching agility is the standout at 91 (A+). Hands move. High clean output for the age band — combinations come in bursts, not long-arm pawing. Ground game B on 2.62 TD/15 and 1.31 sub attempts. Striking defense B at 53% / 1.93 SApM. Counter punching C+; punching agility A+ (output × accuracy × age curve). Takedown reaction C on 75% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Takedown reaction is the soft spot (55, C). Hips arrive late. A committed wrestler will get them down; the question is what happens next. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Aspinall yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Competent offensive grappling — enough volume and threat to change where the fight is scored.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Can punish a reaching opponent. Not a pure counter artist, but the return shot is live.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Hands move. High clean output for the age band — combinations come in bursts, not long-arm pawing.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||