Bantamweight

Miles Johns

Chapo

16-5

Age
32
Height
5'7"
Reach
5'8"
Stance
Orthodox
Camp
Marathon MMA
Out of
USA
Style
striker
Fight IQ
C · 55
Finish rate
13%
Win rate
76%

Career methods

KO/TKO
0
Sub
2
Dec
14

FightMetric

SLpM

3.36

SApM

3.42

Str Acc

49%

Str Def

61%

TD Avg

1.22

TD Acc

26%

TD Def

80%

Sub Avg

0.00

Tape read

Pocket striker

Fight IQ

55C

Thin sample — 0 loaded UFC rows, 21 career fights for Miles Johns. Reaction and agility are wider intervals.

IQ

C

Ground

D

Defense

C+

Counter

D

Reaction

proxy

C+

Agility

proxy

D

TD react

C

Chin

A

What they do well

  • Durability

    Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

Where they leak

  • Ground game

    Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • Counter punching

    Limited counter threat. Opponents can miss without paying a finishing tax.

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

Scouting report

Miles Johns “Chapo” is a 32-year-old Orthodox bantamweight out of USA, camped at Marathon MMA. The tape read: pocket striker. Career mark 16-5-0 — 0 by KO/TKO, 2 by submission, 14 by decision. Fight IQ grades C (55).

What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 1.22 TD/15 and 0.00 sub attempts. Striking defense C+ at 61% / 3.42 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C on 80% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Ground game is the soft spot (28, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Johns yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

28 D

Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.

  • 1.22 takedowns / 15 at 26% accuracy
  • 0.00 submission attempts / 15 · 2 career sub wins

Striking defense

64 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 61% striking defense · 3.42 SApM
  • 0 KO/TKO losses in 5 defeats

Counter punching

46 D

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 49% accuracy on 3.36 SLpM
  • 0.38 knockdowns / 15 · 0 KO/TKO wins

Timing & reaction

66 C+

Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.

  • Str def 61% · TD def 80% — the two read-and-react rates
  • 3.42 shots absorbed / min (lower = sees it earlier)

Punching agility

49 D

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 3.36 SLpM at 49% — output with cleanliness
  • Throws without paying full retail: 3.42 SApM

Takedown reaction

55 C

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 80% takedown defense — the live reaction to level changes
  • 2 submission losses (once the fight hits the mat)

Durability

85 A

Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.

  • 0 times finished by strikes in 5 losses
  • 14 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.