Ground game
26 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.55 takedowns / 15 at 46% accuracy
- 0.00 submission attempts / 15 · 2 career sub wins
Middleweight
“The Gorilla”
18-5-1
SLpM
2.30
SApM
3.80
Str Acc
49%
Str Def
63%
TD Avg
0.55
TD Acc
46%
TD Def
83%
Sub Avg
0.00
Hybrid who can change levels — suspect hips against the shot, southpaw
Fight IQ
Thin sample — 0 loaded UFC rows, 24 career fights for Darren Till. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Darren Till “The Gorilla” is a 33-year-old Southpaw middleweight out of England, camped at Team Kaobon. The tape read: hybrid who can change levels — suspect hips against the shot, southpaw. Career mark 18-5-1 — 3 by KO/TKO, 2 by submission, 13 by decision. Fight IQ grades C (56).
What works. Durability is the standout at 84 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.55 TD/15 and 0.00 sub attempts. Striking defense C+ at 63% / 3.80 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C on 83% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (26, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. When Till loses, it is usually a finish (0 KO, 3 sub) — composure under the first clean hurt is the live question.
The book has no per-fight UFC rows for Till yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||