Ground game
58 CGround work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
- 2.22 takedowns / 15 at 51% accuracy
- 0.71 submission attempts / 15 · 11 career sub wins
Middleweight
“Stilknocks”
24-3
SLpM
5.18
SApM
2.79
Str Acc
51%
Str Def
58%
TD Avg
2.22
TD Acc
51%
TD Def
76%
Sub Avg
0.71
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 27 career fights for Dricus Du Plessis. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
No standout plus-mark on this card.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Takedown reaction
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Ground game
Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
Dricus Du Plessis “Stilknocks” is a 32-year-old Switch middleweight out of South Africa, camped at Team CIT. The tape read: pocket striker. Career mark 24-3-0 — 7 by KO/TKO, 11 by submission, 6 by decision. Fight IQ grades C+ (66).
What works. Durability is the standout at 70 (B). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game C on 2.22 TD/15 and 0.71 sub attempts. Striking defense B at 58% / 2.79 SApM. Counter punching D; punching agility C+ (output × accuracy × age curve). Takedown reaction C on 76% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Counter punching is the soft spot (49, D). Limited counter threat. Opponents can miss without paying a finishing tax. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Du Plessis yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||