Ground game
21 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.85 takedowns / 15 at 23% accuracy
- 0.00 submission attempts / 15 · 0 career sub wins
Bantamweight
“No Love”
15-8
SLpM
2.79
SApM
3.62
Str Acc
43%
Str Def
62%
TD Avg
0.85
TD Acc
23%
TD Def
82%
Sub Avg
0.00
Hybrid who can change levels
Fight IQ
Thin sample — 0 loaded UFC rows, 23 career fights for Cody Garbrandt. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Fight IQ
Predictable under stress. When the first look fails, the tape shows the same entry again.
Cody Garbrandt “No Love” is a 35-year-old Orthodox bantamweight out of USA, camped at Team Alpha Male. The tape read: hybrid who can change levels. Career mark 15-8-0 — 8 by KO/TKO, 0 by submission, 7 by decision. Fight IQ grades C (57).
What works. Durability is the standout at 77 (B+). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game D on 0.85 TD/15 and 0.00 sub attempts. Striking defense C+ at 62% / 3.62 SApM. Counter punching C; punching agility D (output × accuracy × age curve). Takedown reaction C+ on 82% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (21, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Garbrandt yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||