Ground game
36 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.36 takedowns / 15 at 50% accuracy
- 0.73 submission attempts / 15 · 3 career sub wins
Light Heavyweight
22-10
SLpM
3.90
SApM
3.23
Str Acc
59%
Str Def
60%
TD Avg
0.36
TD Acc
50%
TD Def
84%
Sub Avg
0.73
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 32 career fights for Johnny Walker. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Johnny Walker is a 34-year-old Orthodox light heavyweight out of Brazil, camped at Xtreme Couture. The tape read: pocket striker. Career mark 22-10-0 — 0 by KO/TKO, 3 by submission, 19 by decision. Fight IQ grades C (59).
What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.36 TD/15 and 0.73 sub attempts. Striking defense C+ at 60% / 3.23 SApM. Counter punching C; punching agility C+ (output × accuracy × age curve). Takedown reaction C+ on 84% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (36, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Walker yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
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UFC 332vs Mick Parkin · model 43%
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||