Ground game
30 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.66 takedowns / 15 at 56% accuracy
- 0.13 submission attempts / 15 · 1 career sub wins
Welterweight
“The Notorious”
22-7
SLpM
5.27
SApM
2.76
Str Acc
56%
Str Def
57%
TD Avg
0.66
TD Acc
56%
TD Def
82%
Sub Avg
0.13
Pocket striker — suspect hips against the shot, southpaw
Fight IQ
Thin sample — 0 loaded UFC rows, 29 career fights for Conor McGregor. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Fight IQ
Predictable under stress. When the first look fails, the tape shows the same entry again.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Conor McGregor “The Notorious” is a 38-year-old Southpaw welterweight out of Ireland, camped at SBG Ireland. The tape read: pocket striker — suspect hips against the shot, southpaw. Career mark 22-7-0 — 0 by KO/TKO, 1 by submission, 21 by decision. Fight IQ grades C (51).
What works. Durability is the standout at 85 (A). Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win. Ground game D on 0.66 TD/15 and 0.13 sub attempts. Striking defense B at 57% / 2.76 SApM. Counter punching C; punching agility C+ (output × accuracy × age curve). Takedown reaction C on 82% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (30, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. When McGregor loses, it is usually a finish (0 KO, 4 sub) — composure under the first clean hurt is the live question.
The book has no per-fight UFC rows for McGregor yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around.
Gets through fire. Rarely finished by strikes; the later minutes are still theirs to win.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||