Ground game
49 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 1.26 takedowns / 15 at 23% accuracy
- 1.05 submission attempts / 15 · 16 career sub wins
Flyweight
“Puro Osso”
22-7
SLpM
3.06
SApM
3.53
Str Acc
62%
Str Def
62%
TD Avg
1.26
TD Acc
23%
TD Def
80%
Sub Avg
1.05
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 29 career fights for Allan Nascimento. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
No standout plus-mark on this card.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Allan Nascimento “Puro Osso” is a 34-year-old Orthodox flyweight out of Brazil, camped at Chute Boxe - Diego Lima. The tape read: pocket striker. Career mark 22-7-0 — 0 by KO/TKO, 16 by submission, 6 by decision. Fight IQ grades C+ (65).
What works. Durability is the standout at 71 (B). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game D on 1.26 TD/15 and 1.05 sub attempts. Striking defense C+ at 62% / 3.53 SApM. Counter punching C; punching agility C (output × accuracy × age curve). Takedown reaction C+ on 80% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (49, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Nascimento yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||